Tuesday, May 27, 2008

An SL resident tries Eve online


Earlier I wrote about my decision to try out Eve online, a scifi themed virtual universe, where mining, manufacturing and trade thrive, where corporations negotiate and alliances rule, where peaceful explorers and arrogant pirates engage in fierce battle. At almost any time, some 25.000 to 30.000 players can be found online, usually engaged in one of these activities. And for the past ten days, I've been amongst them! So, what does a Second Life resident (or a Twinity citizen) think of Eve Online?

In his book "Synthetic Worlds", Edward Castronova describes several types of players in Virtual Worlds. One of those is: the explorer. Someone interested in beautiful vistas, finding out new stuff, discovering and learning. I recognized quite a lot of myself in Castronova's description, and as such I am drawn to a universe full of stars, planets, asteroids, nebulas, stations and ships. I think you can spend days travelling from region to region, stargate to stargate, without seeing the same station twice. This quality thorougly appeals to me!

And Eve Online makes it possible to be an explorer, too. Eve online and Second Life share (at least) one thing: they both don't have a defined story line. There are no predefined goals, levels, no grind, no endgame. As a commenter in one of the Eve online forums said: play *your* Eve! It's you, a couple of flying machines and a galaxy to explore. Now go and have fun! Choose your profession, and if you don't like it - just switch. Sell the mining barge, buy a destroyer and go shoot bad guys, if that's what you like.

Mining or gathering berries - what's the difference?
But make no mistake: most players in Eve are there with a goal in mind, as Eve seems to revolve around power and money - how surprising :) Gathering as much ISK (the local currency) and wielding influence through corporations and alliances is, for many, key to the game. You could say that the whole space thing is just a facade, a setting for a large political and economical game. In Eve, capitalism rules without restrictions, with a touch of violence added for good measure. The game could just as well have been set in a rainforest: early humans gathering berries or nuts, and hunting animals or enemy tribes instead of future mankind doing mining, manufacturing and space battle. It would have lacked the scifi and tech appeal, but the game could have been, essentially, the same. Come to think of it, CCP could even have used the same name!

To be human, or not to be..
As a Second Life resident, I am used to being a human shaped avatar. I have a body, which I can shape to my liking; I can keep it natural or, as Cory Linden did, go for the extreme. You can't be in Second Life without having a visible, physical body of some sort! But after ten days in Eve Online, I haven't seen my avatar yet. There's a mugshot of someone supposed to be me on my Eve login page, but I have no connection with it. My SL avatar is, at times, me; this picture in Eve Online doesn't have that appeal. "I" am a space ship, my avatar is supposed to be in there somewhere - but I don't know how it looks. This makes Eve a less immersive environment than Second Life or Twinity.

In itself this doesn't have a real impact on the game, but after a day of hard mining work, I would have liked to step out of the ship, go to Quarks' bar, and have a Pan Galactic Gargle Blaster with other miners and space cowboys. This is not currently possible in Eve Online as far as I know.

Social aspects
Does this mean there is no social interaction in Eve? On the contrary. I haven't got much experience with it yet, but interactions certainly do happen. Players unite in corporations and alliances; they mine, trade and fight together. In the Eve Online trinity client, the Local, regional and corporate chat window is open at all times, meaning you can chat with every other pilot in the neighbourhood as well as your peers in corporations and such. There's an in game mail system, and apparently people use voip applications to be able to use voice during complicated operations. And because the community is still rather small (compared to Second Life), it's still a community where many experienced players know their peers. The forums buzz with activity!

The funny thing is: in these forums, many of the complaints often hurled at Linden Labs can be heard here too. This time, obviously, aimed at CCP, the creators of Eve Online!


Money
One big difference between Second Life and Eve, is the price. I have used the Second Life free basic subscription, to my satisfaction, for quite some time; only when I wanted to buy land, I switched to a 75 dollar a year premium account. This means that SL currently costs me less than 50 euro per year. Eve online, on the other hand, is bought in days: 30, 60 or 90 day time slots can be bought at several reliable sources, be it CCP or external companies. Thirty days sets you back 15 US dollars; 90 days goes for 38.85 at the time of writing. This means that I can buy 6 months of Eve game time for the price of an annual premium SL subscription - which most players don't even need. At the bare minimum, Eve costs you twice the money the most expensive SL account costs. Eve knows no such thing as a free or basic account with limited rights; it's all or nothing.

This is quite a barrier for a casual player. The trial subscription is fourteen days; in these days (in which I also have to work, do other things, attend to my family..) I have to decide whether to spend money on this game or not. Fourteen days is way to short to get a real feel of Eve, which is much more of a long term thing than SL. SL can be rewarding quite instantly (ok, after you get off introduction island that is), where Eve requires more effort on behalf of the player to become rewarding. You need time to build up a suitable capital, something to work with, to buy the right ships and stuff. In the forums, there's talk of weeks, even months before you might get to this point! After a couple of days, I have come to the conclusion that, perhaps, CCP isn't really interested in casual users; CCP apparently goes for the dedicated, committed player.

Finally, if you decide to buy, you might not get online. Yesterday, I couldn't login because "the server was full". After a minute I got on all right, but still.

Verdict: enticing environment, I like it, but not sure whether to buy or not.

Thursday, May 22, 2008

Mining with the Imicus


Mining with the Imicus, originally uploaded by seredwoollahra.


Tonight I discovered one of the big drawbacks of EVE Online: someone shot my spaceship to pieces when I wasn't paying attention. So I had to buy a new one, the Imicus - just when I thought I had earned enough money to buy myself some nice free game time :-/

Monday, May 19, 2008

EVE online and Twinity on Wine - almost..

Yesterday I booted into Windows - for the first time in weeks - to try out EVE online, because I couldn't get the 'native' Linux client to work, and Wine wouldn't do either. I kept getting a black screen after EVE Online started - quite frustrating, as I had implemented all solutions I was able to find using Google! Today I upgraded to Wine 1.0 RC1, and suddenly EVE Online started to work! Not flawlessly, but at least I was able to get in.

There is, however, another Windows bound game I'd like to run on Wine, and that's Twinity. I have been active in the beta for some time, but as I'm really almost exclusively using Ubuntu these days, my Twinity activity - never that much to begin with - has dropped to virtually zero. Hence todays' attempt to get it running on Wine!

I think I'm almost there; after downloading and installing the Twinity client, I soon found out I had to install the Visual C++ 2005 redistributable libraries (msvcp80,msvcr80 and the accompanying manifest file) to get it to work; the package is called vcredist_x86.exe. After that I still missed vcomp.dll; copied that one from my windows partition and pasted it into Twinity's bin directory. Upon starting, it now throws these errors:

me@laptop:~/.wine$ wine "C:\Program Files\Metaversum\Twinity\bin\twinity.exe"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
err:module:attach_process_dlls "MSVCR80.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Metaversum\\Twinity\\bin\\twinity.exe" failed, status c0000142


I have the Microsoft.VC80.CRT file, I'm just not sure where to put it!

By the way, the easiest method to install these libraries is this script: winetricks. It's a great tool! Copy it from the site, paste it in a new file, e.g. 'winetricks.sh', and save it. Set it to executable for the user (chmod 755 your_username) and execute it: ./winetricks.sh. It presents you with a nice gui box that lets you select the correct packages, downloads them from Microsoft, and installs them for you. Good job!

Unfortunately, though, it didn't solve the problem above. Wine and Twinity do start, but there's a runtime error, and in the console the error above is still printed.

Sunday, May 18, 2008

First flight @ EVE Online


First flight @ EVE Online, originally uploaded by seredwoollahra.

Using Wine, I managed to install EVE Online on Ubuntu; but when it starts, all I get is a black screen. I've implemented all the suggestions I googled; no luck. So I booted into Windows and started EVE Online from there.

It's a bit weird to be a total n00b again; I feel clumsy and sometimes I am unable to complete parts of the first training. I haven't seen my avatar again; after setup is done, you start in a spaceship for these first training missions.

It's a 14 day trial subscription; let's see how far I can get in those two weeks. If only I had more spare time ;-)

EVE online: worth the hassle?

I've been active in Second Life now for quite some time, and yesterday I decided to explore other worlds as well. I am simply curious as to how these other worlds function and wether they have something different to offer. After checking out what other worlds are available on Linux, I decided to go ahead with the 14 trial of EVE Online. There's a native Linux installer for EVE Online, based on Cedega, which I wanted to try out.

Downloading the install/config tool was easy, as was registering. But, unfortunately, I have not been able to get the installer running! It always yields errors about Python versions, missing runGUI files etcetera. It seems more people are suffering from these, but Google doesn't have a solution for me - so far.

Any experiences out there, with running EVE Online? Is it worth the hassle?

Monday, May 12, 2008

Landing at a Kelly auditorium

I'm usually flying at Caledon, but I've discovered it's quite funny to fly elsewhere - for instance at corporate sims where a sandbox is available to rezz stuff, like Kelly Services headquarters. There was no one else around at the time, so I deemed it safe for a quick flight!

This is one in the series 'weird landings where no one got hurt'. While flying around Kelly Services sims, I accidentally flew in this auditorium while my SL screen was blocked by another application's popup; my avatar landed his plane there all by himself.

Sunday, May 11, 2008

Landing on a Bay City road


Landing on a Bay City road, originally uploaded by seredwoollahra.

This was actually not an easy landing, between all those lamp posts. There were no other motorists on the road, however..

Uploaded by seredwoollahra on 11 May 08, 12.46AM CEST.

Flying over Bay City


Flying over Bay City, originally uploaded by seredwoollahra.


Of course I had to try this: flying over the new Bay City regions. I was able to rez the plane at Barcole, and managed to fly a few rounds over the main Bay City sims, before the 1.20 RC6 viewer crashed on me - again.

Uploaded by seredwoollahra on 11 May 08, 12.28AM CEST.

Saturday, May 10, 2008

Bay City - urban SL


The all new and shiny, double primmed Bay City area is now open for avatar inspection. Quite a lot of visitors, but still a lot of empty spaces - as was to be expected, it's brand new after all.

Before visiting Second Life, I thought of it as a big city, an urban environment. Instead, it turned out to be much more park like, with lots of green, and open spaces. But now it looks like Bay City is intended to be the urban environment I once thought SL was.

Monday, May 5, 2008

OT: should I be using Picasa?

This is probably a bit off topic, but I wonder if anyone can tell me: who owns the rights to pictures posted on Picasa web albums? Recently, I've been using Picasa Web Albums to store some pictures of a holiday; mostly because it's so easy to upload them using Picasa on the desktop (yes, on Ubuntu too).

Now, I have used other online picture sharing sites (see for instance Flickr, Panoramio) and there's one big difference between Picasa and those others: the rights of the content owner are not explicitly mentioned on Picasa.

Panoramio explicitly mentions: "© All rights reserved by 'username'". By default, Picasa only says "download album" and "order prints"...that's completely the other way around! And will I be reimbursed when someone orders prints of my pictures (highly unlikely, I know)? I guess not, but obviously if prints are ordered, someone is making money off my pictures. I guess that would be Google, not me.

If you peruse the Picasa ToS, it only talks about the relation between Google and me, the Picasa web album owner, and how Google is allowed to use my pictures 'for promotional situations'. In the Picasa web album help, there is one chapter that deals with copyrights, but it only covers complaints of copyright owners who claim their pictures were uploaded to Picasa illegally.

So where does that leave me? My rights as content creator and owner should be mentioned explicitly somewhere, shouldn't they? Should I not be using Picasa?

Sunday, April 27, 2008

vBusiness expo wrapup

Today was the last day of the first vBusiness Expo event. Unfortunately I entirely missed this last day; I was not able to make it this time. I don't know if the last day was as good as the first three, but I defintely enjoyed those. Great event, and I'm very curious as to what will happen the next edition, later this year. In the mean time Clever Zebra is organising an event for executives who want to get up to speed with this virtual world stuff: vBusiness Executive Bootcamp. Given my current work description, I can't probably attend this one, though.

I knew there was going to be a special announcement by Kelly Services and Clever Zebra; I managed to miss that one by a couple of minutes, too. But, from several blog sources I have read, that Kelly will be offering in world staffing for companies that need representation in Second Life. There's also a link with Clever Zebra, who are also offering in world services, possibly in combination with Kelly. Man, I should have known this before taking that other job a few weeks ago :-)

I'll be offline for a couple of days, enough time to think it all through. See you next weekend!

Unreadable menu, 1.19.1.4 on Linux

My experiences with the release candidates of the 1.20 viewer on Linux Ubuntu are very positive. Today however I noticed an interface issue with 1.19.1.4 on the same platform: the text in the preferences menu (but also the inventory) is garbled and almost unreadable. The text on the main menus and the menu selectors is, however, rendered correctly, so this is perhaps an issue with fonts!

Saturday, April 26, 2008

vBusiness Expo day 3 - Session fragments

Today is saturday, the third day of vBusiness Expo. A saturday is, however, also a family day, and so far I haven't been able to catch more than a few fragments of presentations.

First, I managed to attend quite a chunk of todays keynote by IBM's Sandra Kearny. A few of the gems she shared with us:
-We're growing from 2D internet to 3D internet. Even though it's a really fast paradigm shift, it's evolution, not revoluton.
-Personally, she sees no difference between real life and virtual life. Both are just places to be or work.
-Nobody owns the 3D internet, which is obviously a good thing!
-The 3D internet is 'broadband to the mind', it's the sensory web. You can feel a sense of human connectedness over the internet.
-Machinima will be to this generation, what Powerpoint was to the previous.

Unfortunately I had to leave here; I returned more than an hour later, only to catch the closing remarks of Eilif Trondsen's presentation on "Collaborative Work in Virtual Worlds". He was talking about research they had done; they collected real world data on how people from different industries thought about adoption of virtual worlds in their own sector, for instance in the oil industry. Even though I only caught the last sentences, I'm definitely going to download his slides, which will be made available for download - probably at Clever Zebra.

After a short break, the next speaker hits the stage: Scott Randall, Brand Games. The agenda doesn't tell what he will be speaking about; it turns out to be on employment issues and virtual worlds. Throughout Scott's session, I have to tend to the kids, so I may have missed something here and there.

As wasmentioned in other sessions as well, Scott talked about the babyboomers, on their way out of the workforce. The new generation is smaller, and literate in a completely different way; they can multitask, looking at multiple information sources on one screen etcetera. As Scott said: most of you are probably multitasking while listening to this presentation.
So how are these companies going to engage the new workforce, while still being led by those babyboomers? We need knowledge transfer; perhaps the transfer of knowledge from traditional media to interactive media. You need to provide your employees with information in a way they see fit!

Scot mentioned a project his company Brand Games did for Deloitte. They built a dedicated mission based virtual world. Game roles were modeled after Deloitte's top performers; a great way to check out wether you would fit in such a role, if you would fit at Deloitte. A risk free simulation of what will happen in the real world.

Scott likes to work with proprietary worlds; a female executive of a customer was once harassed in world, leading to that companies' withdrawal from SL. Also, if it's your own virtual world, you have more control over availability etcetera.

I'll grab a cup of coffee now, bring the kids to bed - meaning I will miss the next session, a panel on "Perspectives on the future of Second Life and other virtual spaces for education". Interesting subject, good panel, but you can't have everything..

vbusinessexpo day2: Metanomics


vbusinessexpo_metanomics, originally uploaded by seredwoollahra.

A view of the audience for yesterdays' Metanomics session. What's nice about these sessions, is the immediate discussions taking place in the backchatter of, for instance, the Second Life group Metanomics. Not only is useful information provided in these discussions; they also foster a sense of community. Part of that backchatter is visible in this screenshot.

By the way, this is viewer version 1.20 RC4 on Ubuntu Linux 8.04. It is amazingly stable; while other users complained about multiple viewer crashes in one evening, I had none.

Friday, April 25, 2008

vBusiness Expo day 2: Virtual worlds and the law

This second session I was able to follow, featured a panel discussion on 'Virtual worlds and the law', hosted by noted blogger and lawyer Benjamin Duranske of Virtually Blind. Again I had to tend to family business during the session, so I didn't get all of this.

Second Life, and games in general, bring issues of trademarks, counterfeiting brands or goods in world and related issues. A brand may want to enforce a trademark in world, even when there's no direct risk or damage involved, purely to maintain control over their own brand. For small entrepeneurs in Second Life this may prove difficult to do however, because of the cost of litigation. But, there are however examples of successful litigation in trademark cases, even though the two most clear examples were settled out of court, before the merits of the case were clear.

There were some very interesting discussions concerning what law and jurisdictions apply in employment situations. People in Second Life come from all over the planet; if someone pays an avatar to work with him on, say, building a sim, what jurisdiction does apply? You might not even know where that other avatar is coming from in real world, so how are you going to be compliant with employment law? These are, as was said, "highly complex legal relationships".

Another area of discussion is the enforceability of contract in a virtual world. Again, it is not always clear what law applies and what jurisprudence is valid. In some cases, a contract might only be enforceable if both parties want to comply.

This was really a very interesting discussion, and it's too bad I didn't get all of this. But sometimes, RL family has to take precedence over SL discussions - that's the legal precedent in our family ;-)

For those interested in this subject, I refer you to Virtually Blind, Benjamin's blog on virtual law.

A question I'd like to see discussed sometimes, is wether there's a difference between SL and an OpenSim grid. Linden Labs banned certain behaviours and busineses in order to comply with US law. But what happens when a grid consists of simulators hosted by different companies and individuals, all over the planet? Plus, the owner of a sim may reside in a different country than where his sim is actually hosted. In situations like these, what law apply? Could you possibly end up with a grid where you can't gamble in region x, but are fully free to do so in region y? Could that be feasible, or even enforceable? Maybe jurisprudence from the internet could apply there, where servers are also hosted all over the planet?

vBusiness Expo day 2: Metanomics Special


After some initial delays, I was able to catch the vBusiness Expo session hosted by Metanomics' Robert Bloomfield, who had a very interesting discussion with Larry Johnson of the New Media Consortium.

After a short introduction, Robert interviews Larry, who, at the time of the interview, is somewhere on an airport! Larry recently recently testified for the US Congress hearing on virtual worlds.

NMC views SL generally as a venue for educational gaming; Larry proceeds to tell more about NMC's activities in world. Around this part of the meeting I suffered quite heavily from KI - Kids Interference - so I didn't get all of this, I am afraid. When I returned to the discussion, Larry was talking about what museums are doing in SL. He said these museums are definitely watching what's going on, but he didn't expect much activity in world from them.

NMC's business model is "self sustaining". So what does that mean? Larry explains that NMC has two business strategies in world. First, NMC has a virtual land business, really much like the Anche Chung, but targeted specifically at educational institutions. To them NMC is a reliable partner, and this creates a safe place for these institutions to get in world. This is, in the second place, in line with NMC's mission. Their aim with this land business was to recover cost, which is working out really well.

Q: What is the value proposition for prospective customers to work with NMC?
Larry answers: we don't sell our services, that's not what we're about. We help institutions figuring out this new palce, and we bring a real interest in teaching and learning to the table. We know this landscape really well. In 2007, we were looking to help people to understand this place. In 2008 we still do that, but we're also really interested in architecture. You don't need to provide shelter in SL, so architecture in SL needs to meet different needs. We are thinking about that. NMC is fairly picky about their projects; we are really trying to accomplish something. We don't take each project that's offered to us. So this makes us really different from other builders in world.

Q: you didn't want to sell, but that was a very convincing pitch :-)

Q: Some questions on government policy. In your testimony before Congress, you said: when the US expanded westward, land was reserved for universities. Energy, power was brought to rural areas because a law ordered it, not for profit. So whwat should government do now?
A: The government is not helping us to be a leader in this world. The US is lagging in broadband, for instance. Other countries (Larry specifically mentioned Japan) have a much higher broadband penetration, and much higher speeds. Same for mobile broadband. Clearly, it's not in the nations best interest to deregulate this sector. we could benefit from some regulation here. We need policies to bring this up to speed. Second, we need to invest in the internet like we did in the early 1990's. Finally, we need programs to bridge the digital divide.

Q: is the NMC a lobbyist group?
A: No, our charter does not allow that, but I was invited to testify; it was an expert testimony.

Q: what challenges and opportunities do enterprises face in the virtual world? What challenges do educators face? There is definitely 'game taint'. "Oh, there's the gamer guy, he has an avatar! They probably need a support group, like avaholics anonymous". One of the ways to address this is probably like Fleep said yesterday: have a businesslike demeanor, dress and behave appropriately. Is that the kind of advice you would give to educators and enterprises? And to what extend is NMC an advisor?
A: Fleep had some very good points. I wouldn't wear this unbuttoned shirt to a formal meeting. We're continuously thinking about the things Fleep mentioned. This is serious business. NMC did sessions in world, and we noticed people got in world because they were interested in the topic, not because it was novel. It's not really novel anymore. One of the things that makes this place more compelling though is because you can do more in this environment than in a video conference or a conference call. We try and showcase those extra things as long as they are relevant to the context, be it art or education. It has to be relevant, and it has to fit the context.

Here, both in the backchatter as on stage, an interesting discussion ensues about how an avatar should look and what is appropriate.

Finally, Robert asked some specific questions on liabilities and responsibilities for educators when they bring students in this virtual world, maybe exposing them to harassment or some such thing along the way. Luckily, as Larry said, NMC did some research into this matter and was not able to dig up a single incident in their customer groups. But, it is a legitimate source of caution, even though NMC's project are pretty safe, with their own orientation and an environment that's clearly about teaching and learning.

Robert followed this up with a somewhat related question: are people spending more hours a day in virtual worlds than they should, as was asked during the congressional hearings?
Larry said again, no, he didn't see a cause for concern. Often students who spend much time in world have swapped out TV time for SL time, which Larry considers a good thing. An immersive, active virtual world is perhaps a better place to spend time than sitting in front of the TV all evening. We are, says Larry, part of the solution, not the problem here. Larry mentioned an amazing tidbid: students spend on average 52 minutes per visit on an NMC project. Pretty remarkable for one signle visit, especially compared to the time people spend on an ordinary web page.

Finally: last week, at Metanomics, Steve Prentiss from Garnter expressed some grave concerns about Second Live as a viable venue for enterprises. He has no doubts on virtual worlds per se, but was quite bearish on SL, expressing concerns around the steep learning curve, hardware demands, and availability/stability issues. Says Robert: "Some pretty valid concerns there". So why does NMC do Second Life?

Larry: I don't agree with Steve. SL is not a good fit for enterprises if they keep doing it as they did in the past years. They didn't study the culture, there was no understanding, and they tried to retrofit, bolt old ideas on this new thing - that didn't work. It's a waste of money and time, to get in world like that. As for technical issues: companies need to discover reasons why there might be value in virtual worlds for them. When they are ready for that, investments in hardware will come, and technical issues will be resolved.
Second Life is the early leader. The seminal first instance of whatever this becomes! At the same time, people ask SL to be things that it wasn't built to be, like a secure meeting space for meetings with customers, or a DoD training ground. Some expectations were perhaps a little unfair to Linden Labs. Remember, this is called Linden *Labs*, they were running a big experiment until fairly recently. But as for availability, there have been big improvements recently.

And here, running out of time, Robert concluded this highly educational and interesting session.

A few quick thoughts on vBusiness Expo

Expanding on what I wrote yesterday, a few points regarding vBusiness Expo.

First, it feels like a real conference, minus the travel and the stay in a hotel. To some that may be a drawback, I know ;-) It's really an immersive event; to me it's proof of the value of virtual worlds for business all by itself.

Second, I didn't have a viewer crash. Not once! People around me were complaining about viewer crashes; not me. I ran the 1.20 RC3 client on Ubuntu 8.04, so I was quite amazed by the apparent stability of my client.

Third, one for the speakers: slides need a little time to 'rez' in SL. We, in the audience, get the blurry picture first; it takes a while before it gets sharper and we can read what's on it. So, please, give us time to read the slide before moving on to the next one!

Fourth, I think the speakers use Skype to communicate and talk to us. While they were obviously using the voice part, there were also Skype chat messages being sent and received. So we, in the audience, would keep hearing those Skype new message pings, which can be very distracting if you're a Skype user yourself! Each time I heard that ping, I was tempted to see where the new message window was.. In the end, I shut down my own skype and decided to ignore it for the rest of the evening.

Finally: smart move to divide the main stadium over four sims, thus spreading server load.

Thursday, April 24, 2008

vBusiness Expo: Taking brands into Virtual Worlds

In this vBusiness Expo session Nic Mitham, KZero CEO and good friend of Clever Zebra, talked about "Taking brands into virtual worlds". A very interesting session with, for perhaps the first time ever, the results of an in world marketing campaign presented and discussed.

There is a difference, Nic explained, between the rationale for B2B and B2C use of virtual words. The first one centers around internal communication, recruitment, positioning and prototyping and such. The second one, business to customer, has a different rationale. It centers around concepts of target market, a new customer engagement channel, research prototyping and R&D, and (perhaps the biggest opportunity) virtual goods revenue stream.

Principles
So how should a brand go into a virtual world? Nic detailed seven steps to take into account:

1. Have a plan! Sit down and plan it. There are lots of different virtual worlds available, which one suits your needs in terms of target market, for instance? That doesn't necessarily have to be Second Life; different worlds have different audiences. After you choose a world, define clear objectives. Don't go in saying "we're going in to test it".

2. Design is an output, not an input. The design of your in world presence should be a result of your plan. Buying an island and building a big shiny office there isn't a goal in itself! Think small, simple, think building blocks. Then you can scale it if necessary.

3. Integrate. Take a look at what marketing activities (product launch, advertising campaign) the business has going in real world, and dovetail the virtual activities on those. Don't present the virtual world activity as an isolated event.

4. Giving is better than receiving: bring your brand, your marketing information to the people. They won't keep coming to your island for the shiny building and the ferris wheel. Disseminate your information to the target audience; Nic didn't say it, but he obviously didn't mean you should spam your target audience. In the L'Oreal case study, he talked more about this.

5. Keep the seats warm. If you have an in world venue, be it a shop or an island, you have to have people representing your brand there, in world. Employees or, for instance, hired and trained avatars as "brand ambassadors".

6. Stoke the fire: run events, with the brand as a focal point.

7. Promote and cross promote: use print and web advertising to advertise your in world activities. A kind of meshing between RL and SL activities; what happened around "CSI:NY" and "I am legend" are early examples of this kind of promotion.

L'Oreal
Based on these principles, KZero created an in world campaign for L'Oreal Paris, in october 2007. There was a concise project brief from L'Oreal, which basically said they wanted to provide a dedicated, rich experience to their customers, with the central idea to enable avatars to look atractive - as acttractive as some of the real world models of L'Oreal.

So, 'beauty' became the key plan. Other key points: engage the SL target market on their terms; avatars are rarely ugly; L'Oreal doesn't own stores in real world; try to link the virtual activities to RL products.

A couple of skins were developed, based on RL models like Penelope Cruz and Scarlett Johansson, to tap into the whole 'beauty' thing. It was decided that these skins would not be sold on a separate L'Oreal island. Islands have issues; for instance, they are *islands*! An island creates distance between the brand and the consumers, the residents. After all, most avatars really hang out on the mainlands. The solution was to place the L'Oreal products at six selected existing stores. Stores with existing, loyal and frequently returning visitors, stores that are almost a metabrand in their own right.

Also, KZero worked with Rezzable to place a handbag in the famous Greenies kitchen, which still attracts a lot of visitors. Real life products were recreated at a 'larger than life' scale, and put in a handbag which got placed in the kitchen. Nothing more, nothing less; a really subtle and inobtrusive way of product placement. I think this is what Nic meant by "bringing your brand to the customer"; this is obviously much better than spamming your clientele!

And, KZero applied some advertising here and there, mostly in media that exclusively target SL residents. In Second Style for instance, ads were placed that were made to look as identical to real world L'Oreal ads as possible.

After this was all done, there wasn't much left to do except for processing feedback; there was no island to maintain!

It soon became clear that the skins were very well received; residents started emailing pictures of themselves in these skins, which is great. These pictures were posted to Flickr.

Evaluation
Then, Nic proceeded to share the L'Oreal campaign results with us. He believes this is the first time such a thing happens; usually companies sent out press releases at the start telling how great it will be, but they never report back. Kzero did it the other way around; no press release at the beginning, but we will get to hear how it went.

And it went amazingly well. Overall, 34.000 skins were sold, at these six stores, in a couple of weeks - at an average of 2000, 2500 a week. From those sales, almost three quarters came from two of the six shops; Nic declinded to tell which shop sold how much, mostly to 'protect the innocent'!

Due to a technical issue at Nick's side, there was no opportunity to ask questions. I had one in mind, frankly: is it clear why those two unnamed shops outperformed their competitors with such big margins? They were, after all, selling the same product to the same audience in essentially the same market. So what were the differences? There must be a valuable lesson there for all SL fashion shop owners, and I bet they're eager to hear it.

The slides for this session, including ad samples etcetera, can be viewed here, at KZero.co.uk. Please do take a look!

vBusiness Expo day 1 wrapup

Tonight there were three more sessions I have written notes for, but I haven't got the time to work them out right now. I must say I'm generally impressed with the level of the speakers; especially Nic Mitham of KZero, who had an impressive session on 'bringing brands to virtual worlds'. I'll try to work those notes out later this evening.

Big compliments to Clever Zebra for putting this together - great show so far. I don't know if I'll be able to follow as many sessions in the coming days as I did tonight, but I hope I will be. It's definitely worth the while.

Fleep Tuque: how to sell virtual worlds to stakeholders

Next session in the vBusiness Expo: Fleep Tuque on "How to sell virtual worlds to stakeholders". She's been active in SL for many years, and has had to sell SL on many occasions to many audiences: the dean, the faculty, and even the university president. She drew from this rich experience to provide us with some key tips.

First off: know your audience, be prepared to answer the kind of questions this audience will likely have. Be authentic. Have experience, know what you're talking about.

If you're going to pitch SL for educational purposes, study some of the demographic materials available. Over a hundred new virtual worlds have been created in the past few years, most of them aimed at kids or tweens.

Why Second Life? It's still the leading virtual world platform, where it's relatively cheap to get online. You don't have to hire an expensive 3D designer to get your in world presence done! (I thought this was debatable, btw - if the experience is amateurish, will it still appeal to the students?)

Another good thing about SL is, that is has a certain critical mass of educational organisations in world, either through land presence or through groups. There's simply lots of educators in world - lots of people to meet, to talk to. And, the other way around, Second Life is an unique environment that merits study all by itself, which makes it interesting for educators as well.

Fleep had much more to say, but I'm off to the next panel discussion - see ya later!

vBusiness Keynote: David Fenech, Kelly Services

David Fenech of Kelly Services had the honour of opening the first vBusiness Expo with a keynote, detailing why Kelly Services is in Second Life, what they learned, what the goals are. He shared some very useful tips along the way. The highligts:

Virtual worlds are still young. There are growing pains. Get in the pool now, now that there's still a shallow end! You can learn and make mistakes while it's still acceptable!

Each company has two brands: the Big B-brand, which is your name or product, like Coca Cola. The second brand is the small b-brand, which is your employment brand. Do people want to work for you? Do they know you as a company? For instance, Rolex makes great watches, but what kind of employer are they? The upcoming work force, that will replace the baby boomers, is 'technology native', so being in Second Life is a great way to reach that demographic. As an aside: Kelly is a respected company, with a proud heritage of over 60 years. Young people are often pleasantly surprised to meet this company in world.

Being a staffing company, Kelly obviously uses SL for recruiting purposes. Second Life is large, international and diverse enough to be of interest to Kelly. But, says David, if you're looking for large amounts of resumes to meet a target, go to the 2D internet, that's not what SL is good for. In SL, it's about quality, not quantity. Kelly uses SL as a full part of their company; job postings get posted in SL, and resumes from SL go straight to real world employers.

Another benefit for Kelly Services of being active in world: they are able to provide value added services to their clients in this regard.

Finally, Kelly Services has a distributed workforce, with many people scattered all over offices and locations. Employees can feel isolated and alone under those circumstances. Virtual worlds can play a role in mitigating those negative effects, by having meetings, using it for collaboration, communications etcetera.

But, getting in a virtual world isn't easy. For an established corporation, stepping in a virtual world is a difficult step. Organisational issues as well as technological onces can arise. Talk to HR, legal but also to accounting. They need to know, for instance, what to do with bills for Islands being bought! "No, that's not an island in the Pacific.."

This is only a short overview of the many useful things David had to say. Very good keynote!

The audience for the next session..



..is even more impressive. Fleep Tuque speaks on 'selling virtual worlds to your steakholders".
posted by Sered Woollahra on Clever Zebra 3 using a blogHUD : [permalink]

Wednesday, April 23, 2008

No inbox in the viewer!

It's been discussed before and there is a Jira issue for it, but it's not solved and it's still a nuisance: the lack of a means to store incoming group notifications, offers, messages and the like. In other words, the SL viewer doesn't have an inbox!

Tonight I spent a few minutes online to get new clothing. After that I had to attend to family duties, so I left the laptop. I forgot, however, to logoff from SL. Which means that after 30 minutes SL logged me off automatically due to inactivity. No big deal, but there was one group notification with an attachment that arrived between me walking away from my laptop, and the client logging me off. When I returned to the laptop, I could only click 'ok' on this message, but I was unable to get a hold of the attachment it contained! So, without asking someone to (re)send the attachment to me it is now lost, unfortunately.

If you haven't voted for the Jira issue yet, please, consider doing so.

And, isn't the SL Viewer open source, these days? Anyone with coding skills care to take a stab at storing incoming messages in an inbox, or even in a folder in the inventory..?

business ready, queens day ready



Today I took off my casual clothing and bought myself a suit. vBusiness Expo is on, and I want to attend in style ;-) Oh btw, in a couple of days, we celebrate 'Queens day', our national holiday. Hence the orange tie!
posted by Sered Woollahra on Timandra using a blogHUD : [permalink]

SL Book Fair this weekend



I admit, I love reading a good book. On holidays or just in busy times, few things are as relaxing as reading. Luckily, it's now possible to combine two hobbies, as there will be a book fair in SL in a couple of days. Coming weekend, there's lots of things to do and see that have to do with reading and publishing books. I'm definitely going to be there. You know what's nice too? Lots of free reading stuff at Book Island; free chapters or even complete books, available in writers' or publishers' stores. Free literature - it almost can't get any better ;-) Thanks to Selina Greene for bringing this to my attention.
posted by Sered Woollahra on Book Island using a blogHUD : [permalink]

Tuesday, April 22, 2008

Dude, where's my plane?



Something went seriously wrong with the plane; I lost it at the first region crossing after takeoff. It just vanished! My avatar however seemed to think it was still there, and I flew like this for several minutes. The avatar would move up and down or tilt sideways, just like a plane would have.

posted by Sered Woollahra on Caledon Cymru using a blogHUD : [permalink]

Clever Zebra Cafe



In a couple of days' time, the vBusiness conference will kick off. I will probably not spend much time there due to time constraints, but I dediced to check out the premises anyway. This terrace looks like a nice place to relax or talk with other visitors.
posted by Sered Woollahra on Clever Zebra 1 using a blogHUD : [permalink]

Clever Zebra fashion square



I'm no fashion buff myself (I know, heresy in some parts of this here virtual world) but for those who are, the daily fashion show at Clever Zebra might be interesting. There's also a daily demo at the neighbouring tech square; that certainly appeals more to me.
posted by Sered Woollahra on Clever Zebra 4 using a blogHUD : [permalink]

Second Life 1.20 RC2 on Ubuntu 8.04 Hardy Heron

As with many Linux related issues, finding a solution can be frustrating; it can also take quite some time. In the end though, the solution is often simple. After I installed the beta of Ubuntu 8.04 Hardy Heron, Second Life didn't work as it should; the screen redraws and flickers were a pain on the eyes. It was, as I said before, practically unusable. That has now been solved - by simply turning off visual effects on the desktop! Ouch, should have thought of that before..

Saturday, April 19, 2008

More Ubuntu adventures

It took me a while, but I got Ubuntu to load again;the Hardy Heron 8.04 this time. I had to tweak some boot parameters and xorg.conf to get it done, but it works. Second Life, however, doesn't like Hardy Heron; the screen redraws and flickrs are hard on the eye, both with the generic vesa vga driver as well as with the ati driver. Second Life does load in Hardy Heron 8.04, but for all practical purposes it's not usable.

Of course, this triggered me to start messing with the VGA driver settings, ATI cataclyst centers, drivers. Of course I had to reboot, and yes, it didn't want to boot anymroe after that. After logon, Ubuntu presented me with the blank screen of death. Sigh.

Restored the xorg.conf again, so weŕe back online, but I can tell Hardy Heron is still beta; it breaks easily!

Thursday, April 17, 2008

Flying by night - particle rain

Wednesday, April 16, 2008

U2D3 - first step?

Yesterday, me and a couple of friends went to see the threedimensional U2 concert movie U2D3. Neither of us are really big U2 fans, but we were curiuos as to how a 3D concert movie might look like, how the experience would be. And, I must say, it was fine, but not overwhelming.

In some parts, the third dimension really adds to it. The crowd movements are amazing when seen in 3D, especially seen from above when they are all jumping and dancing to classics like 'Sunday bloody Sunday', 'Where the Streets have no name' and songs like that. At such moments, the crowd looks like a natural phenomenon; a moving animal, waves in the sea, a forest struck by heavy winds. When seen in closeup, you feel you can almost touch the face of the exalted fans singing along with 'One'. At times, a guitar or a microphone seems to jump off the screen, and when Bono, singing 'wipe the tears from your eyes', reaches out to the camera, his hand seems to be just centimeters away from your face.

One thing that disrupts the 3D experience, is the camera or projection screen edge. It feels like you're watching through a hole in the wall, or looking glasses. The threedimensional images get cut off by the camera, they vanish off the screen's edge, which interferes with the visual illusions projected in your brain. While sitting there I wondered, will we live to see the day when we'll be able to view a 3D recording of a concert in an immersive 3D environment, where no visible screen or camera edge could be noticed?

Doing a movie like this in IMAX theather would be a step forward, but I imagine logging on to an immersive virtual environment that takes over your input sensory - something like the Matrix, but less all compassing. Watching a concert recording in such an environment, you would really feel like you're present at the concert. It would probably feel like your chair sits on top of the camera. After a while, your chair becomes the camera; eventually you become the camera yourselves. That's probably what our eyes and brain would tell us. Now that would be a 3D concert recording I'd like to go see; it could even be "Better than the real thing".

Saturday, April 12, 2008

1.19.1(4) on Ubuntu



So I finally got the ATI drivers installed for Ubuntu 7.10. Second Life now performs good; actually, it looks better than the average Vista experience, so far. I can't get the advanced ATI settings on Vista, but I can on Ubuntu. Next up: the rest of my application stack..
posted by Sered Woollahra on Timandra using a blogHUD : [permalink]

Ubuntu - still not there

After working with Vista for some time, I decided it was time to give Ubuntu a try. I've got this relatively powerful laptop, with a dual core processor, plenty of disk space and memory; Ubuntu should fly on this hardware! So, after some partitioning and installing, I now have a dual boot machine that runs either Windows Vista or Ubuntu 7.10.

But it hasn't been easy. Along the way I lost my MBR; it is now Grub that controls the primary boot process. Ok, fine, I can still boot into Vista, so no problem there. But after that, it got worse: installing plugins for browsers, running Second Life, installing drivers for the ATI graphics card: it's just not as straightforward as on Windows. I am a computer professional, but couldn't run Linux without Google or the command line.

I once read a popular book from Stephen Hawking, about cosmos, time, dimensions and stuff like that. He wrote that, with each mathematical formula you include in such a book, you loose half of the potential readership. Could the same hold true for command line computing? For each action you need to perform on the command line, you loose half of the potential user base?

As long as you need to go into a command line editor to install or run stuff, even basic stuff like browser plugins or graphics cards, Linux is not ready for the masses.

But hey, that's just my opinion..

Friday, April 11, 2008

Zebra Corporate



Zebra Corporate 1.0 launched today. As I was still at the office at launch time, I missed the party - too bad!
posted by Sered Woollahra on Zebra HQ using a blogHUD : [permalink]

Thursday, April 10, 2008

Twinity party update

Tonight there was a party in Twinity. I didn't get to see much of it, as I had a hard time getting into Twinity in the first place. After installing a new version, and setting it to run as Administrator, I was finally able to get in - over one hour after the party started. As these things go, most people had left the premises by then; only Tinsel Silvera and Paul from Twinity Support were still there. We had a couple of crashes; we would vanish and return, every now and then, one by one. After I took a walk on the balcony and had two more crashes, I decided to call it a night. I'll wait for the fix that will undoubtedly come one of these days ;-)

One particularly strange phenomenon: I often take screenshots, which I paste in Paint Shop. Just a quick alt-tab to Paint shop, paste, save and back to Twinity. But this time, that didn't work; the entire gui would turn black except for the my stuff bar at the bottom of the screen, and the chat balloons! It was quite funny, actually :-)

1.20.0.RC0 dazzling interface




The all new and shiny 1.20.0.RC0 contains the blueish interface formerly known as Dazzle. I like it, but it may not be the UI reform some are asking for. Btw, the 1.19.4 viewer works good for me, I hope this one turns out good as well.
Oh and I noticed a new button in the user preferences: joystick setup! That should make some people happy..

posted by Sered Woollahra on Timandra using a blogHUD : [permalink]

Wednesday, April 9, 2008

vBusinesscentral launches today

A couple of days ago I got a group notice from Nick Wilson, of Clever Zebra fame, about a new network that's been put together: vBusiness Central. This new network is primarily aimed at sharing information and knowledge about the business value of virtual worlds, through web discussions, forums and live events, some of which are planned for the near future.

The flagship event (for now) is vBusiness Expo, which will be held in Second Life, April 24-27. This event is planned to be held twice a year, so expect another one in October 2008! vBusiness Expo covers virtual marketing, commerce, workplace and education; quite a wide range of subjects.

Although the main focus is now on Second Life, there is talk of other virtual worlds being included later on as well. I was about to explore the economical aspects of Twinity this week, so that's a good match.

Anyway, the more the merrier, if you're interested in vbusiness, you can sign up at the vBusinesscentral site. vBusinesscentral members can use some in world facilities for free I've read, which is nice if you need larger venues for organising events or something like that.

By the way, I think vBusinessCentral uses Ning as a platform; as soon as I hit their website, it knew who I was and it had all my data. Looks like Ning to me! So if you're on Ning, signing up might be as easy as hitting one button.

Monday, April 7, 2008

Twinity: let's go outside


A couple of days ago I mentioned some progress at Twinity. Tonight I spent some time there again, and enjoyed it, too. I visited the Welcome area at Berlin, and managed to get out of the apartment. After instructions from Twinity staff member Paul on how to fly in Twinity, I ventured out in Twinity's rendering of Berlin. Without being confined to an apartment or a walled garden, Twinity feels much better.

I posted a couple of new Twinity screenshots at Flickr; there's much more useful screenshots at the Twinity Flickr group.

Points that need improvement now are: the download and the patching afterwards. The download is five times as big as Second Life, and after installing it, you still need to download and install patches. That patching process is automated, but still takes quite some time; sometimes it crashes and you have to start again.

Keep in mind: it's still beta, and not done by a longshot. But, as I've said before, Twinity is definitely getting better; both in terms of performance and and stability (once you have it running) as well as the experience as a whole. We could use more Twinizens however, to add to the fun. Apply for the beta here!

Saturday, April 5, 2008

This should be interesting



I've neglected the 'business' aspects of virtual worlds recently. Luckily, Clever Zebra is not about to do the same; there are all sorts of interesting initiatives going on with them.
Oh btw, the grid is back online it seems, despite the sl website still stating that sl is offline.
posted by Sered Woollahra on Clever Zebra 3 using a blogHUD : [permalink]

Thursday, April 3, 2008

weird flying



something really weird is going on with shaders here. After disabling atmospheric and water shaders in mid flight, water and some clouds are rendered as a white glow. Enabling the shaders again, solves the problem. Bug with 1.19.1.4 viewer?
posted by Sered Woollahra on Caledon Cay using a blogHUD : [permalink]

Wednesday, April 2, 2008

Progress at Twinity beta


Metaversum released a new version of Twinity beta a couple of days ago, and tonight I sat down to test it. Here's the early results!

All in all, this version is better than the last one. I really see some progress here, and unlike after the previous release, I now find myself almost eager to spend more time in and with Twinity. But the beta is, without question, not yet done.

Here's the good and bad:

Good!
+ avatar movement is smooth and easy. There's virtually no lag. This is probably due to the fact that there were very few people online at the time of testing. Or, maybe much of the computing is done locally? That would explain the big download - see the first issue under 'bad' below.
+ this version performs much better than the previous one, which was almost unworkable at times. In this version, the mouse still lags a bit now and then, but compared to earlier, it's negligble. A huge improvement here!
+ More outdoors. There are more outside places available, which is a relief when compared to earlier. In those releases, all spaces were either in the house or confined to a garden within a garden wall, which made being in Twinity almost a claustrophobic experience at times. Now, there's space to move and more open skies above. Much better!
+ I like the graphics in Twinity. It looks good, if a bit bland here and there.
+ Patcher. You don't have to download and install the entire client each time; the Patcher process just downloads the changes to your machine. If only I had known, I hadn't downloaded the entire client again :)

Bad..

-Twinity a 155 MB download. I don't really care, but I know there's people complaining about Second Life's 35 MB download! The difference is that for SL, you have to download the entire client each time a new version is released. As said above, for Twinity it's just whatever the patcher is downloading, after the first initial install. But, there's no information on how much the patcher is actually downloading!
-Some processes take a loooong time. Downloading, installing, patching, starting up.. It takes too long, I think. Same goes for the photofit function. Great concept, but I stopped the process after thirty minutes. Thirty minutes to create an avatar face shape! And it wasn't even done!
-Crashes. Obviously it's still beta, and while the client performs better and feels more robust, I had to start the client four times to get one usable session; it hangs most of the time you try to start it. If you switch to another application during startup, Twinity will probably crash. And if it starts, it often hangs between authentication and loading the Twinity environment.

Still to do:
+/- I need to get out more. No, not literally :) I want to explore more of Twinity's outside venues.
+/- I'd like to meet more people in Twinity. Share some experiences!
+/- I need to check out creating and buying stuff, dressing up the apartment etcetera.

Twinity on Flickr
There's a public Twinity group on Flickr. Check it out!

Havok, Twinity

So much to do..Metaversum put out a new beta release of their Twinity software. Installed it, ran the patcher, now I need to test it - but logging on didn't work, so this will have to wait a bit, until I am done playing with Google Calendar and Goosync.

As for Second Life*, Havok 4 has been rolled out on the main grid. I really want to take off for a couple of flights to see if flying is affected, but again, this will have to wait until later.

*: Am I still allowed to write this? Is my blog name even allowed these days?

Monday, March 24, 2008

Intel to EMEA, Africa: you don't exist



Intel is organizing an event in Second Life, where residents can plant sunflowers at Intels SL garden. For each flower planted, a donation is made to a conservationists group, and the avatar is entered in the sweepstakes to win a Gateway laptop. That is, if you're an RL resident of the US or Canada. If you're from another part of this planet, you're screwed; you cannot participate in the sweepstakes. I find it very strange that a company with such a worldwide presence would limit this sweepstake to US residents and/or and Canadians only. This should not be necessary in 2008.
posted by Sered Woollahra on Intel using a blogHUD : [permalink]

Sunday, March 23, 2008

Too late to this party

Apparently U2 performed in Second Life once, somewhere in early 2006. I missed this completely at the time, probably because I wasn't actively participating in SL yet.
For those who missed it too: the Youtube video is here.

Wednesday, March 19, 2008

The value of a theme


Recently I've paid a few visits to New Toulouse, mostly to check out Zoe Connolly's new project, the Zoetrope Theater. While wandering around the squares and streets of New Toulouse, it struck me how realistic it all looks. This could easily be a place in one of those countless old, slightly decrepit European towns. Maybe somewhere in France, but it also strongly reminds me of parts of middle or eastern Europe as well. Places I've been in Poland or the Czech Republic for instance.

A while ago I had a similar experience in Caledon, the Victorian steampunk themed sims. Even without being explicitly English themed, those sims exude a distinctive English atmosphere.

This phenomenon is not limited to a single place or a single sim. Caledon is stretched out among many sims, some of them sparsely populated; New Toulouse also consists of multiple sims.

Mainland SL is a jumble, it's a mess. Or, on a more positive note, you could call it "an eclectic mix". There's no consistent experience; it's the office next to the brothel next to the clothing store next to the bar next to the residence next to the griefbuild next to the garden - it goes on and on. Beautiful, exciting and surprising, ugly empty and boring, all at the same time.

Compared to that, I prefer these themed sims. Adopting a theme, and sticking with it, allows for more harmony, a more consistent experience, both in visuals and in atmosphere - not to mention roleplay, if so desired. I think the full extent of what's possible in a world like SL is best recognized and experienced in themed environments like New Toulouse or Caledon.

So if you haven't been to New Toulouse, or Caledon, do yourself a favor and go check them out.

Any similar themed sims I should definitely visit..?

Saturday, March 15, 2008

Weather on a prim


Last week I spent some time experimenting with the new html on a prim functionality in SL Viewer 1.19.1 RC0. I used it to create a weathercube; a simple prim that displays a current weather satellite picture of Europe. An in world reminder of the real world!

The way this works, you have to define an url at parcel level, and a placeholder texture that should be replaced with the content at the url, if an html on a prim capable viewer is used. This automatically means that for users of older or alternative viewers, the HTML is not displayed; they get to see the placeholder texture! Therefore, I have created a special texture: a simple white field with an explanatory text.

I'm going to try to display different kinds of data on a prim, we'll see how that works out.

Street organ


A dutch street organ in SL. Nice, it works too!
posted by Sered Woollahra on Promissa using a blogHUD : [permalink]

Thursday, March 6, 2008

Twinity beta update

After the first adventures in Twinity beta, which I documented here and here, I focused my attention to other things for a while. But now that I've got a new laptop, I'm giving it a second try.

Back in January, I tried Twinity beta on a Lenovo Thinkpad T43 with a single Intel mobile Pentium processor and a slightly outdated ATI Mobility Radeon X300 card with 64 MB RAM on board; the machine itself had 2 GB RAM. On that hardware, Twinity worked, but performance was not great. Now that I've got this pretty powerful machine (Intel dual core Centrino, ATI Mobility Radeon HD 2300 card with 512 MB RAM on board, 2 GB RAM in the machine), I expected Twinity to perform better. Unfortunately, this did not happen. Twinity still feels sluggish, and often waits a little before responding to mouse movements. The mouse blinks a lot as well, suggesting lots of screen redrawing going on, perhaps partially causing the performance issues.

Another issue is that this version of Twinity beta, on this laptop, is much more prone to crashing than the previous combination.

Keep in mind that it's beta, so performance and stability improvements may and probably will come later, possibly after debug code is removed or the code is optimized, for example.

On a more positive note, I have seen some nice improvements, for instance the option to model your avatars' face on an existing photograph. Upload the required pictures, put the dots in the right places and Twinity will create a new avatar face for you, based on the information in the pictures. It looks promising, but I haven't seen the results yet; the process takes a very long time (in excess of 15 minutes), and unfortunately Twinity crashes each time before it's finished. A screenshot of this process can be found here at Flickr.

Wednesday, March 5, 2008

photographs, not snapshots

I haven't spent much time in SL recently, mostly because I was busy uploading photographs to Panoramio, a site dedicated to, as the name suggest, pictures of landscapes, environments, nature, cities.. sort of like National Geographic channel, but in photographs. You can view the uploaded content on the site, of course, but you can also view them in Google Earth - it's the small blue dots that litter Google Earth. Click on one of them, and you get a Panoramio photograph.

Panoramio contains many thousands of pictures of real world places, from mundane villages up to famous landmarks, and for some reason they appeal to me, especially the snapshots of less well known places. Someone saw beauty there, made a picture of it and shared with all of us. And so we discover beauty everywhere, by hopping from place to place in Google Earth, or just browsing over the site itself.

It would be cool by the way if Panoramio would have a section for virtual world photographs, but I don't think that would fit in the site concept at this moment :)
And, to be honest, as much as a beautiful Windlight sunset over the SL seas appeals to my senses.. it's no match for the real thing.

So if you'll excuse me, I'm off, I still got a lot of beautiful pictures to see!

Monday, February 25, 2008

Catalyst advanced settings. anyone?



These shiny objects don't look too good with the current settings of the ATI Mobility Radeon HD2300 card. I'm quite sure I could fix some of it, if only I could get to the Advanced settings in the ATI Catalyst control center. But, for some reason, only the basic settings are available! I have not yet found out how to get the Advanced options.. Googling for a solution, I have found many more people who seem to have the same issue, but no definitive solution yet.
posted by Sered Woollahra on Bug Island using a blogHUD : [permalink]

testing a new graphics card



I recently switched to a new laptop, an Acer, with a 17" screen and a ATI Mobility Radeon HD 2300 graphics card on board. I'm revisiting a few graphics tests at Bug Island, to see how this card holds up to the old one, an ATI Mobility Radeon X300. So far it's performing better, which shouldn't be a surprise..
posted by Sered Woollahra on Bug Island using a blogHUD : [permalink]

Tuesday, February 19, 2008

IBM Codestation freebies



at IBM Codestation, IBM is giving away some basic scripts and objects. Very useful for starting or learning coders!
posted by Sered Woollahra on IBM CODESTATION using a blogHUD : [permalink]

My notes from the IBM Rational 5 year celebration


I quickly jotted down some notes during the speech and Q&A Grady Booch (the bearded guy, right) gave at the IBM Rational 5 year celebration. Enjoy!

Read the instructions, please!
First, an observation in advance. For this event, you had to dial a toll free number in order to get the audio stream. Clear instructions on how to do this, were provided in email. And yet, even when Grady has been up on the stage speaking for minutes already, people are still IMming about why they have no sound, where's the sound, has the speaker already begun, can anyone hear something, etcetera.. Huh? Why don't these people read the (very clear) instructions that were sent out by email??

Rational History
After Grady hit the stage, he relates how Rational was founded: in the 1970s, a group of air force guys thinks about starting computer hardware company, which, in 1981, they finally do. Today IBM Rational is about software, but in those days, the early eighties, Rational was about hardware which they mainly sold to the DoD. Their first machine wasn't cheap; it sold for 1 million dollars, Grady said towards the end of the presentation. To which he added: "We're much cheaper now"!

In the early 1990's, software started to play a role at Rational. They were working on Modeling, Rational Rose was developed, and Microsoft became an important partner, as did IBM. By the mid 1990's, Rational became a publicly traded company, and they made several aquisitions of other software companies. UML was created, and Windows became an important platform for Rational. At around 2001, Rational suffered from the dot com crash, but they were strong enough to survive, with 4000 employees and a yearly turnover of 1 billion dollars. At the end of 2002, IBM made an offer to acquire Rational for a cool 2.1 billion dollars. The deal was effectuated in february 2003: five years ago.

IBM and Rational
Grady tells about the powerful combination of IBM and Rational: IBM got access to markets they hadn't really had a presence in, and Rational got access to the enteprise market. Together, they have been innovative in so many ways, with regards to high end tooling and the tooling market. Grady sees a change here, from individual tooling to team oriented tooling, where geographically dispersed teams can still cooperate on development projects.

Here, Grady mentions Jazz and starts to talk about other virtual worlds. IBM owns several islands in Second Life, but is also in Active Worlds and working with Torque. "There are clear opportunities to do some really fascinating things".

Grady finishes with talking about his friends in IBM, Rational and those who left. "It's been an amazing ride." After that it's time for a Q&A session.

Q&A
The first question: what will happen to Rational in the next 5 years?
Says Grady: IBM Rational has some very smart people who are thinking about that, in terms of 3 or 5 years from now. The Eclipse based Jazz is very important. It's the next generation team platform. The Torque based Bluegrass was a test for this kind of environment, which facilitates stuff like watercooler type interactions, that you don't have in other environments. Take for instance this event, by having it in a virtual environment, it extends my reach in a way that's very cost effective and it saves time. This can also be true for teams that work together!

Another question: what can companies with virtual world presences do to draw attention to their efforts?
Grady: Many companies came in Second Life, built this big box like buildings that contained very little in terms of digital verions of RL products, and then they wondered why no one came to visit them. You can compare it with the music industry, where record companies applied old business models to a new digital world. It didn't work. So what does work? Here, Grady tells about how IBM uses Second Life for internal trainings, for meetings with teams from Brazil or China, how he's using SL for customer meetings. It's not a storefront, it's a place to meet people. What the ultimate business value is or will be is hard to say, the technology it still new and not finished. For instance, if I move my head, my avatar doesn't move along automatically. But, Second Life has come a long way, and open sourcing the software undoubtedly helps drive development.

A third question: Grady, what Second Life features do you use when presenting?
Grady explains how he uses his breakdancing moves, as he's unable to do those in real life! But other than that, it's the voice and 3D audio that's very useful; as are the virtual boards used to present slides. Bluegrass also generated some interesting things in terms of tooling, but that's not here yet. There are other advantages as well: it's free, and voice really gives you the watercooler experience. Having virtual meetings also allows for the participants to multitask if the meeting isn't really interesting..

After a couple of more questions, the meeting was wrapped up.

It was interesting to listen to Grady. Getting the history lesson from someone who was actually there when it happened was nice as well. Given the audience, a bit more focus on current developments with Bluegrass and Jazz would have been interesting, though.

Grady Booch on stage


..at IBM codestation for the IBM Rational party.
posted by Sered Woollahra on IBM CODESTATION using a blogHUD : [permalink]

IBM Rational 5 year celebration..


..begins in 10 minutes. It is sold out, but I don't think everyone is here yet!
posted by Sered Woollahra on IBM CODESTATION using a blogHUD : [permalink]

Thursday, February 14, 2008

An uneasy walk at OpenSim Ciuso

After upgrading to OpenSim 0.5, something isn't quite right at my OpenSim island Ciuso. It seems the avatar thinks it should walk at an altitude of 20 meters, when in reality the terrain is at 21 meters. When the avatar moves, it seems to wade through the grass, and when not moving, it's looking distinctly uncomfortable.

Notice that when I move under the see, the terrain sinks to lower altitudes and the avatar seems to be content with that.

Next up.. investigation into terrain heights in OpenSim :-)


IBM Rational event sold out

The IBM Rational event in Second Life which I mentioned this morning, is sold out. IBM is no longer accepting new registrations. Impressive!

I wonder how many seats are available for an event like this? Clever Zebra offers an amphitheater with 120 seats for free!

An event with IBM Rational's Grady Booch

Five years ago, IBM acquired Rational, a software company cofounded by Grady Booch. Grady is well known in the software development world, mostly for creating the software language UML, but also for his research into software design patterns; he's also an IBM Fellow. In short, he's one of software's bright minds!

On februari 19, Grady will speak at IBM Codestation about Rational and IBM. If you ever want to hear this exceptional guy speak without having to visit a conference, this is your chance. The event starts at 13.00 ET, which translates to 19.00 CET I think - at least it does if ET is the same as EST :)

I'll be there, how about you!

Monday, February 11, 2008

Wright plane



Robert1236 in his Wright plane at Penzance Airfield
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

Nieuport 17


Nieuport 17, originally uploaded by seredwoollahra.

A high prim replica of the WW1 era Nieuport 17. This wonderfully detailed and fully functional replica is done by Cubey Terra.

It flies well, too; the only drawback so far, is that on sim crossings, half the plane vanishes for a couple of seconds!

Sunday, February 10, 2008

Flying and Dogfighting on a laptop


Tonight we had another training dogfight with the Royal Caledon Air Force. For the first time I succeeded in shooting someone down, and I placed some hits on other planes as well, which was nice!
But, it's not easy on this laptop of mine. I have to fly the plane using the arrow keys, and for the shooting part I need to use the mouse, which means I have to do both with my right hand. I'm looking for a TCS manual, it would be handy if I could use another key to fire the TCS combat system instead of the mouse.
Maybe I need another plane too, the Sopwith doesn't allow to change the viewpoint in mid flight, so my visual range is quite limited as well. August Breed doesn't yet sell his Bleriot or Blackburn yet; the Cubey Tera Nieuport 17 looks nice, but it's a 253 prim plane. I wonder how that affects performance?

Thursday, February 7, 2008

Cannery Rezzable, Wireframed



The original picture is here.

Like Jonah..


..in the belly of the whale.
posted by Sered Woollahra on Rezzable Liberty using a blogHUD : [permalink]

Bones


These instinctively made me think twice before getting too close. Quite impressive!
posted by Sered Woollahra on Rezzable Liberty using a blogHUD : [permalink]

MSN Flickr?

As some of you may be aware, I post most of my visual Second Life or OpenSim stuff on Flickr, here. I had to get a Yahoo! account for that, which I didn't really want, but hey.. part of the deal. Take it or leave it! Yahoo! owns Flickr, and I knew that before subscribing to the service.

But now, a couple of days ago, Microsoft stated their intention to buy Yahoo!.

I may have to resort to another way to store and publish pictures, if this deal goes through. If Microsoft buy Yahoo!, it will only be a matter of time before Flickr is rebranded into MSN Flickr, Live Flickr or something like that. You will probably have to sign in with your Live account, an MSN account or something similar. That definitely turns me off! I just want a decent picture service, I didn't buy into Flickr to become part of the MSN or Microsoft Live empire.

Microsoft is, in my humble opinion, big enough as it is. Do they really need to control each and every thing out there? Can't they just leave something alone, for once?

Wednesday, February 6, 2008

OpenSim and Windlight together again

For several releases, the Second Life Windlight viewers could not be used with OpenSim based worlds, because of a new login system was being tested with these viewers. That has now changed! Todays' Windlight release, 1.19.0.79185, contains the old login auth system again, as explained in this blogpost. It occurred to me that this could mean that Windlight can once again be used on an OpenSim based world. And indeed, Windlight 1.19.0.79185 does work with an OpenSim 0.5 based world.

To be honest, this Windlight release doesn't improve my Windlight experience. It's much more harsh, there's more glow, as in "where are my sunglasses". But, that may be a problem with my graphic card. Pastrami Lindens' advice is to intall the latest ATI drivers if you have an ATI card, but unfortunately these drivers are not yet available for Lenovo ThinkPad T43 laptops with ATI Mobility Radeon X300 graphics cards. So, these issues may have to do with my old drivers; your mileage may vary!

Btw, this version of Windlight is the first one to be based on the 1.19 release, which contains some changes to the UI as well.


Windlight and OpenSim, originally uploaded by seredwoollahra.

Tuesday, February 5, 2008

A rude man

A while ago, I was flying the Terra-Kojima Starling over Caledon, repeatedly crashing into houses, trees, hillsides, the sea and unsuspecting bystanders. After each crash, it's back to Penzance Airfield for another try! One time, upon taking off at Penzance, a man jumped in front of the plane. I typed 'stop' to bring the plane to a halt, but he typed 'no, start!' Then he jumped on board and wanted me to take off. Huh??

After I told him I wasn't really amused by what he was doing, he introduced himself and explained that he was a parachutist, looking for a ride. I didn't want to be rude so I put him in the passenger seat and took off.

During the whole flight he kept asking me for a copy of my no copy, no transfer plane, for copies of other planes, offering me freebies in return. He kept demanding I go higher, faster, and by the way, could he perhaps get a copy of this plane? When we were nearly at 1000 meters altitude, I blew my engine and he jumped off. But not before demanding that I return to Penzane Airfield as quickly as possible!

Back at Penzance, he kept up his obnoxious behaviour, until I went AFK for ten minutes or so. When I returned, he wasn't there anymore.. I removed his calling card and friendship offer from my inventory, and never saw him again.

What a rude man!

The video is a bit long, but you can see him yakking to me all the time..