tag:blogger.com,1999:blog-4654579473623989383.comments2023-03-25T11:20:41.118+01:00Sered's livesSered Woollahrahttp://www.blogger.com/profile/04857342527596952748noreply@blogger.comBlogger222125tag:blogger.com,1999:blog-4654579473623989383.post-89025877970499883172015-01-19T22:24:58.958+01:002015-01-19T22:24:58.958+01:00I was there.I was there.Anonymoushttps://www.blogger.com/profile/10808008219839360831noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-280854200140222092014-06-11T07:33:07.496+02:002014-06-11T07:33:07.496+02:00I completely agree. I too often use EVE to relax. ...I completely agree. I too often use EVE to relax. I accept that there's an ever-present threat of hostile player intervention, but I rarely seek it these days. It requires too much preparation and effort for my schedule and enthusiasm levels. I'm more than happy to enjoy the environment, potter around and take advantage EVE's more esoteric qualities.Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-46894734820755624262013-10-08T10:06:21.728+02:002013-10-08T10:06:21.728+02:00I have been playing since 2005 and in that time I ...I have been playing since 2005 and in that time I have watched CCP focus more and more on bringing warfare into hisec. Which kind of defeats the purpose of hisec. What imho they should have done is concentrate more on getting people into low sec. At the moment there is very little reason for a new player or small corp to go near low sec. It is certain death to most newer players.<br /><br />Eve is becoming a playground for idiots and I am beginning to take no pleasure from interacting with them. In ten years, if EVE is still going it is going to be one big clusterf*** of sociopaths.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-40664203349401566032013-06-20T15:45:46.288+02:002013-06-20T15:45:46.288+02:00True enough Sered, and my bad if I insulted you as...True enough Sered, and my bad if I insulted you as it was not my intention. Although that is the best metaphor, it seems insulting to Ani to be compared to CNN with how they are now. :)<br /><br />Either way, nice post and keep up the work!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-5907602664915298672013-06-20T10:49:02.286+02:002013-06-20T10:49:02.286+02:00Anonymous: to be honest, I referred to the 1989 an...Anonymous: to be honest, I referred to the 1989 and 1991 events for that reason. Back then, they were different than today it seems.Sered Woollahrahttps://www.blogger.com/profile/04857342527596952748noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-41087280427798552552013-06-20T03:27:33.708+02:002013-06-20T03:27:33.708+02:00Correction, Mad Ani is the 'old' CNN of ne...Correction, Mad Ani is the 'old' CNN of new eden.<br />CNN has only fallen to whoever gives them the most money, which happens to mean we get no coverage of anything remotely important and only hear about "So&so dog brutally attacks reporter" - which the video shows the dogs wanting attention, and the reporter making a fool out of herself. That probably only escalated into that scene cause the reporter refused to stop messing with the person.<br />Basically, CNN is shit. Mad Ani is a real reporter.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-62440332480300977822013-06-20T00:53:33.676+02:002013-06-20T00:53:33.676+02:00Wish he would stop acting cool on his stream with ...Wish he would stop acting cool on his stream with the lame GF shit tought.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-22624534782876689862013-05-30T18:12:59.052+02:002013-05-30T18:12:59.052+02:00The problem of low-sec is that CCP coupled the rew...The problem of low-sec is that CCP coupled the rewards and risks of level 5 missions to low-sec space exclusively. Instead, they could focus on the rules of low-sec engagement to facilitate PVP by adding deeper systems in chains that are farther from the main path. This will foster better PVE in low-sec for those who do want to pursue it.<br />-SSzeppl42https://www.blogger.com/profile/06640715057931253405noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-74277907812400053482013-01-12T21:59:16.694+01:002013-01-12T21:59:16.694+01:00VagaVagaEzSnakenoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-19198095779692899882012-12-10T22:36:11.830+01:002012-12-10T22:36:11.830+01:00Easy, :)
My cloaky point and probes lokiEasy, :)<br />My cloaky point and probes lokiTomhttps://www.blogger.com/profile/10295528141153956214noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-69094369429931367542012-11-10T10:28:41.740+01:002012-11-10T10:28:41.740+01:00Funny, Eve is online since 2003/2004 and the featu...Funny, Eve is online since 2003/2004 and the features you mention are already there.. have been for ages. Did this comment fall through the cracks in the space time continuum? :)Maria Wingtipshttps://www.blogger.com/profile/10078729151826320903noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-91746806755366740702012-11-09T19:08:54.793+01:002012-11-09T19:08:54.793+01:00This comment has been removed by a blog administrator.eve online trialhttp://eveonlinetrial.blogspot.mx/noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-87239244464293932102012-11-09T19:08:01.078+01:002012-11-09T19:08:01.078+01:00I’ll get the really bad news out of the way first....I’ll get the really bad news out of the way first. Like many MMOs, EVE Online seems to have shipped a few months too early. The game is loaded with bugs, server issues and some customer service nightmares. I know that the dev team is currently working to resolve them. In fact, a number of serious issues that existed when I started playing have since been fixed. As of this writing, though, players should be aware that they will probably face quite a few technical issues.<br /><br />One of the most serious is a nasty crash bug that causes player’s characters to get “stuck” during transitions. This might cause the character to disappear into the electronic ether, along with all the hard work that went into it (although this hasn’t happened yet). Currently there is no guarantee that CCP will actually be able to rescue them, so caveat emptor. There are also features that were promised that are not yet implemented. These include “Boosters” (basically drugs) that were to make up a large portion of the game’s illicit economy and the in-game web browser that should let you look at player corporation Web siteseve online trialhttp://eveonlinetrial.blogspot.mx/noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-49575079467527988852012-11-09T19:06:49.199+01:002012-11-09T19:06:49.199+01:00Yep! None of my friends that play Eve Online had a...Yep! None of my friends that play Eve Online had any login or server issues. Of course, that’s because I do not know anyone that plays Eve Online.eve online trialhttp://eveonlinetrial.blogspot.mx/noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-36950346873967213482012-06-23T21:23:42.412+02:002012-06-23T21:23:42.412+02:00I really like this idea. The Jump Gates always see...I really like this idea. The Jump Gates always seemed to me to be something that lacked some sort of player control. Being able to close or open them on a whim by the holding alliance is to over powered, but this kind of system implies that even if you don't like it, the gate can become active and give access to your systems.<br />The biggest issue would be, as you point out, the jumpbridges.<br />Requiring the hold ally to maintain all gates in a constellation to in order to have JBs sounds a bit too mucho work, but it could serve to deter large jumpbridge networks and <i>embiggen</i> nullsec...<br />I really think CCP should consider something like this to iterate upon nullsec sov system.Crassus Detlatorhttp://twitter.com/#!/crassusdetlatornoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-11190787987156784382012-06-23T20:23:25.122+02:002012-06-23T20:23:25.122+02:00Interesting! Gate deterioration could effect trans...Interesting! Gate deterioration could effect transportable ship size making it easier for scouts and small gangs. While big ships might get problems small ships should always work. I think a connection between two gates should be influenced by the state of maintenance of both sides, but symmetrically. Also rate of deterioration might be influenced by the load that is placed on the gate by traffic. You might want to modify dscan (maybe with modules) to balance the partial loss of local. Dscan resolution based on ship signature, distance and collimation would be interesting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-76383027850878104002012-06-23T16:15:36.131+02:002012-06-23T16:15:36.131+02:00It would make null more interesting if it could po...It would make null more interesting if it could potentially become a closed system (kinda like wormhole space). Though I kind of wonder at what point we should draw the line between "game" and "just too involved." Neat article!Anonymoushttps://www.blogger.com/profile/05331144049078587843noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-83268184930151568332012-06-08T13:37:09.654+02:002012-06-08T13:37:09.654+02:00hi
good post
death roam sounds like good fun.
i...hi<br /><br />good post<br /><br />death roam sounds like good fun.<br /><br />its fun to a the other side of the story as I was in UM- when you showed.<br /><br />sorry for the smack if you read anything untoward, retards everywhere really..:(<br /><br />and...come back!<br /><br />ink gruntAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-72325890884981097882012-05-08T07:44:08.278+02:002012-05-08T07:44:08.278+02:00>facepalm<
thanks for pointing this out Ser...>facepalm<<br /><br />thanks for pointing this out Seraph!Maria Wingtipshttps://www.blogger.com/profile/10078729151826320903noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-5168380581367253172012-05-07T23:30:49.407+02:002012-05-07T23:30:49.407+02:00Urm, isn't that the new Nemesis skin? :PUrm, isn't that the new Nemesis skin? :PSeraph Minayinhttps://www.blogger.com/profile/15681039005741358401noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-85563415485812901852012-03-22T13:32:27.094+01:002012-03-22T13:32:27.094+01:00Anonymous,
Currently there are around 350-400k sub...Anonymous,<br />Currently there are around 350-400k subscriptions to Eve Online, and CCP is putting in an effort to get that number up (again). For instance by reworking the new player experience, but also by taking a few tiny babytsteps towards reigning in griefing - such as the removal of the insurance payout for ships used in a suicide gank, and some other things. <br /><br />I don't think 'eve without griefing' will necessarily succeed against Eve Online. SW:TOR isn't doing all that great I think..?Maria Wingtipshttps://www.blogger.com/profile/10078729151826320903noreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-41578967529754344202012-03-19T20:26:19.353+01:002012-03-19T20:26:19.353+01:00Completely agree. Eve is a terrible game. CCP is...Completely agree. Eve is a terrible game. CCP is content with only have 30k subs or whatever terrible numbers they have are. They could easily have over a million if they would stop pandering to a tiny fraction of the playerbase who are useless a-holes at best. Accessibility is the way of the future in MMOs, and the first game that is "Eve without griefing" will absolutely destroy it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-74644269296560925382012-03-15T19:59:52.354+01:002012-03-15T19:59:52.354+01:00I was FC for this fight. WELL SAID! If everyone ...I was FC for this fight. WELL SAID! If everyone that did this realized so afterwards and made the same attempt to correct it that you have made here, our fleets would become 10X as deadly! <br /><br />-losAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-27451585781441897052012-03-14T10:02:27.551+01:002012-03-14T10:02:27.551+01:00If you have a equal fight, there is a saying that ...If you have a equal fight, there is a saying that in that case, both FCs had miss judged the situation ;-)<br /><br />Also there are several fleet doctrines out their which give a variety of options especially to an alliance full of vets.<br /><br />But i must agree, goons and test have an advantage here. But maybe some day the other major alliances can find a common target (goons) and unite there forces. Would be pretty funny to see that.<br />And i'm really not a fan for "Death2Supers". They are a useful asset in game an degrading them to mobile jump bridges only makes many people angry and the problem of force projection still exist especially for alliances with large numbers.<br /><br />I hope CCP finds a decent solution for the problem and finds a good role for titans and SCarrier. I would think of something like a mobile reshipment base where the grunts can reship faster.Chaninanoreply@blogger.comtag:blogger.com,1999:blog-4654579473623989383.post-76816195126324759742012-03-14T08:30:23.007+01:002012-03-14T08:30:23.007+01:00I don't necessarily disagree with either one o...I don't necessarily disagree with either one of the comments above; getting hotdropped by a few supers isn't all that fun. But, I was pointing out that by bringing the changes 'somewhere in April', CCP is giving those suffering the drawbacks of the nerf an awful short time to adapt.Maria Wingtipshttps://www.blogger.com/profile/10078729151826320903noreply@blogger.com