Wednesday, November 11, 2009

SL Residential

Last night I was standing on a tower in Lutestring, looking in the direction of Timandra and Promissa and wondered how the view would be if I cranked up all my graphics settings to the max. After I did that, I waited for a few minutes for the view to fully rez, and here's the result:



These are generally residential sims, but the great variety in Second Life shows here as well. Towers, houses, water, mountains, beaches, clubs, a pirate ship, offices: it's all there. Too bad there's a 512 meter view range limit!

I'm going to do this again from another PC with a more powerful graphics card, see if the results get better.

Sunday, November 8, 2009

The new rentals


Yesterday, Tropical Beach Rentals' Zena and Ronon prepared my new rentals in Lutestring. It's a nice bay, and so we decided to call it 'Lute Harbour'. I'm quite happy with the way they turned out! Hopefully tenants will like them too; occupancy is important, after all.

Speaking of which: my rentals are still doing relatively well. A month ago, we saw a serious drop in occupancy, but it seems to have been an incident and not a trend, as occupancy rates quickly rebounded to their usual, higher levels. Financially speaking this means I'm earning, but not much, just the tier with a few dollars margin. With Lute Harbour however, I have gone up in tier, and it will take a while before it's all rented, so it remains to be seen whether the coming months will be profitable at all. But, of course, that's the business risk I'll have to accept!

Saturday, November 7, 2009

Through the gates of time

I still remember it clearly. I was a teenager, sitting on the couch at home watching TV: a report from Berlin, where, much to my amazement, people were breaking through the infamous Berlin wall. Confused border guards, people hacking away at the wall with large hammers, a tremendous outpour of joy and tears. People hugging and crying, the Brandenburer Tor. Mass parties, freedom! I may have been young then, but I knew I was watching history unfold itself before my eyes. I had been behind the Iron Curtain one time and it frightened me; but now it was gone.

Today I'm looking back at the Berlin Wall, in Twinity Berlin. Throughout Twinity Berlin, there are gates through which you can step back in time, and enter the Berlin that still has a wall, where stern looking officers stand guard under flags with communist symbols. Now you're in Berlin 2009, the next moment you're back in 1989.. The gates are created of appropriately grim concrete, as you can see.

Here I am, standing near checkpoint Charlie, 2009:


A few steps ahead, and suddenly..



I am very much impressed with what Metaversum has done here. Some of the images are familiar, and being born during the cold war, they still evoke emotions, even though I'm not German. Do yourself a favor, install Twinity and pay a visit to Twinity Berlin, even if it's only to take a look at the Wall - in a way you'll never be able to in real life. I have uploaded some pictures here at Koinup.

Apart from the whole Berlin Wall 20 years anniversary thing, this is a fantastic way of presenting history. Imagine stepping through a small gate somewhere in London, and ending up at exactly the same spot, but in Medieval times? Or a gate in Singapore, which brings you to the city as it was in World War II? What a great way to show and teach history! Athens in the time of Pericles; the Forum Romanum in Rome in the first century AD; or even Amsterdam during the Dutch Golden Age. Let's hope Metaversum gets to do some of these. What city or history would you like to see recreated?

Friday, November 6, 2009

New project: Lute Harbour


I caught up with Zena Silverstar and Ronon Carver of Tropical Beach Rentals, while they were preparing our new rental project in Lutestring: Lute Harbour. They were clearly afk, but sitting nicely on a poseball, so I took the opportunity to take a team picture :)

Thursday, October 29, 2009

Nebraska and OpenSim

Back when I started this blog, my main focus in the area of virtual worlds was business usage. IBM was experimenting with Second Life and as an IBM business partner, my then employer asked me to keep an eye on what IBM was doing. Over the years my focus has shifted a bit, but the business usage of virtual worlds is still interesting stuff and there are still plenty people believing in it. Linden Labs, anyway, still does: in a few days, they will launch their 'SL behind the firewall' offering Nebraska.

"Mark Kingdon, CEO of Linden Lab, will unveil “Nebraska”, a stand-alone solution based on the technology that runs the popular Second Life virtual world. “Nebraska” is the much-anticipated behind-the-firewall solution which will allow enterprise to host their own virtual world environments within their organizations."

Kindon will unveil Nebraska at a Metanomics conference which promises to be one of the most interesting events of the year.

I'm sure I'm not the first one to talk about OpenSim vs Nebraska, but here's a few thougts. From an OpenSim point of view, Nebraska is a validation of it's existence: yes, there is a need and market for a standalone simulator. At the same time, Nebraska might be a threat to a part of OpenSim's marketshare, as companies might be sensitive to the fact that Nebraska is a corporate offering from an established company with a formal support organisation behind it, and not just something built by a bunch of hobbyists. Shortsighted? Perhaps, but this has been mentioned to me at least twice when talking about OpenSim!


From a technical point of view I'm interested in the security aspects of it. Does it require a separate directory server or can it use an existing LDAP server? Or MS Active Directory? Does it use encrypted network connections?

Interoperability is also an issue. Can I create a grid of Nebraska sims, and can I join that to OpenSim as well? How is content shared between Nebraska sims? Perhaps these issues are covered elsewhere already - I've been too busy with rl stuff to really read up on Nebraska!

Anyway, as an owner of an OpenSim, I'd like to test Nebraska as well, but I'm not sure we'll get the chance..

Saturday, October 24, 2009

Twinity: London


After Berlin and more recently Singapore, Twinity is about to grow again: the first snapshots of Twinity's virtual rendering of London have appeared on Facebook. From the accompanying press release I gather that London isn't finished yet, as Metaversum is looking for creative people to set up shop in virtual London.

That request kind of surprised me. Twinity aims to be a mirror world: a virtual world that mimicks the real world as closely as possible. Yet, Metaversum is looking for people to create new shops, businesses, art galleries and the like in their virtual London, and apparently these will be entirely new instead of mirrored from the real world. I wonder if this means Metaversum is changing their philosophy in this regard.

I'm really looking forward to visiting London in Twinity. I have never been in the real Berlin or Singapore, so I can't compare the Twinity experience with the real thing. I have however visited the real London, so this is the first time I'll visit a Twinity city I am somewhat familiar with in real life too.

Enter the wormhole?


Things are about to change! Our corp is making plans to anchor a player owned station in a nice and suitable class II wormhole we recently located. Of course we'll have to invest a bit, but the return on investment is said to be very good, as all sorts of interesting and profitable 0.0 minerals can be mined there.

To be honest, I have mixed feelings about this move. I've been running missions in Verge Vendor for months now, and I'm still enjoying myself. The missions aren't that hard anymore; I can usually salvage and chat with corp members while my drones do most of the hard work. A bit of casual play, nice and relaxing! And yet, while I still enjoy it, it's becoming a bit too predictive and perhaps even tedious. And, those ninja salvagers are becoming a pest in the systems I usually operate; why provide these lazy bastards with more opportunities to salvage my wrecks? Perhaps I really do need a change of scenery and action!

But there are a few drawbacks. I've been flying a largely T2 fitted armor tanking Dominix battleship for a while and I like it, especially for it's huge drone space. However, if we move into the wormhole, I probably won't be able to bring the Domi; it's mass would probably collapse the entry to the wormhole right behind me. So what ship to bring instead? I don't know yet.

Partly that's also because I'm not sure what I'll be doing in the wormhole. My corp mates are mostly miners, going after the precious ores, but I'm not one of them. Of course the miners would need some protection in the lawless wormhole space, so perhaps I could patrol the area to protect my corp mates, but that doesn't look like a casual player task to me. Sleeper hunting could be nice, but to be effective I'd have to invest in some scanning skills. Uncertainties abound!

I really have no idea where I'll be in a few weeks and what I'll be doing, but it sure looks like the quiet mission running days are almost over. And perhaps that's a good thing.

Monday, October 12, 2009

On top of Singapore

I used to be able to fly through Twinity, but when I didn't visit Twinity for a while, I forgot how. As it's an undocumented key combination, I couldn't find it anymore; I had to keep both feet on the floor. Luckily, after a tipoff from RC at the Twinity Monitor, I am now able to fly again, and here I am, enjoying the view over Singapore from the roof of Park Hotel Orchard, at Orchard Road!


Used like this, you can view a city like you'll never be able - or willing - to in real life.

Monday, October 5, 2009

Mixed news from the rentals front


For years now we’ve been hearing bad news about the economy, but at the same time, my Second Life rentals have been doing fine. Each month, the rentals (some of them visible in this snapshot to the right) pay for the tier fee, and usually there’s a small surplus of a few US Dollars. Over the past year or so, this surplus slowly grew to a buffer large enough to pay for two months tier. When I got to that point, I decided to cash in those US Dollars, as I needed them elsewhere. In hindsight however, this may not have been such a good idea.

Yesterday I received a report from my land manager Zena Silverstar and her team at Tropical Beach Rentals, with some less than stellar news: the occupancy rates of some of the rentals suddenly and unexpectedly dropped considerably, at an unprecedented rate, over the past few weeks. A development we hadn’t experienced before! Tenants come and go all the time, and occupancy rates always vary a bit, but generally they stay well within a certain (profitable) bandwith and we didn't expect that to change so suddenly.

It took a while before a possible explanation was found: the occupancy drop occurred right after Zindra, the new SL 'adult' mainland, was opened. Could it be that people are moving off the regular mainland to Zindra as a permanent place to live? When asked, former long time tenants mentioned all kinds of small reasons to end their stay with us, but none of them mentioned the new adult continent ; perhaps they didn’t want to admit to moving there.

In the mean time however, occupancy has recovered a bit as rentals vacated by long term tenants are being occupied again by newcomers, and as far as I can tell my rentals are still profitable, albeit with a smaller than usual margin. Tropical Beach Rentals also expanded their staff, with support for tenants now available across a larger time frame of the day. Perhaps that helps too.

Friday, October 2, 2009


Walking across this submerged bridge will make my suit wet. But the water doesn't look too cold..

Thursday, October 1, 2009

Anonymously Confidential


Even though this blog post starts in Eve Online, it's also applicable to Second Life, Twinity and other environments. It's about the relative safety of being anonymous online.

I'm one of those Eve Online pilots who's trying to participate in corporate and alliance chat. Talking to corp mates and alliance friends adds a valuable social dimension to the game, and unless I'm busy with the mission or task at hand, I'm available for a bit of idle chat.

But it doesn't always have to be just a bit of chat. At times, I have ended up in quite personal and sometimes emotional conversations, usually about people experiencing all kinds of difficulty at home. Alcoholism, parental abuse, broken families, a bitter divorce, legal struggles with (usually) ex wives refusing a father to see his kids, financial issues - it's all there. And it's surprisingly close to the surface; sometimes it takes just one or two questions before someone pours their heart out. I've been, at times, taken aback by the painful stories, by the hurt that's hiding behind the screen names!

In an environment like Eve Online, it's not that difficult to hide your real life identity. This relative anonimity, coupled with a feeling of trust amongst corporation mates, will from time to time lead to this kind of confidential conversations. And though the circumstances may differ, I've also had encounters like these in Second Life.

I have said it before: these human interactions adds a value to MMO style games which I appreciate a lot. It would be a cold affair without it!

Saturday, September 5, 2009

OpenSim: building bridges


A while ago I loaded a second island; my eleven year old niece Emma built this beautiful bridge between them. Must have been hard to position the prims!

Tuesday, September 1, 2009

Eve Online: does CCP love griefers?

CCP, the creators of Eve Online, publish a Quarterly Economic Newsletter (QEN) in which they provide a lot of data concerning Eve's economy. In the QEN for Q2 2009, on page 13, we find this interesting tidbit:

"..However, the majority of EVE players are located in hisec space, or 70% of the total number of characters. Thus, most ISK is located in hisec. The least amount of ISK is located in lowsec space, where only 13% of EVE characters reside."


This segment of the QEN discusses the distribution of characters and ISK (Eve's in game currency) throughout Eve's single shard universe. For those of you unfamiliar with Eve, here's a quick primer on security in Eve Online's New Eden. This universe is divided in three areas, each with a different security policy. Pilots in high security space (highsec or hisec) are protected by the (quite effective) in game NPC police force called Concord, which provides the most protection on areas with security level 1.0, but a little less in 0.9, and so forth to 0.5 where a pilot is least protected. Pilots in lowsec (security levels 0.4 to 0.1) should not count on any protection; it is essentially a deserted wasteland with the occasional hornets' nest of pirates. Nullsec (0.0) is altogether different; player run alliances own these areas and they dictate who's safe or not.

Back to the QEN: it says, in short, that most of the characters - 70% - and ISK are located in high security space. This probably also means that highsec is, for CCP, the most valuable area in Eve Online in terms of paying customers. I know that '70% of the characters' doesn't directly translate to '70% of the paying customer base', but alt characters and multiple accounts are as common in highsec as they are in nullsec. At any rate, it seems that highsec pilots are instrumental in funding CCP and Eve Online. From my admittedly anecdotal experience, I think most of these paying customers are no hardcore PVP players or pirates, but peaceful miners and mission runners, carebears and newbies.


Yet the gameplay of Eve Online doesn't do these people many favours. Rather, it's the other way around. Especially newer pilots, mining or running PVE missions in their n00b ships, often fall prey to more experienced griefer players who know enough about the rules to trick the unexperieced into an unfair fight which the newbie is certain to lose. Carebear corporations, newbie corps, miners and such are a regular and easy prey for pirate corps who regularly - and often for the sheer fun of bashing weaker players - declare war on them. There's nothing you can do about such a wardec; the gameplay allows any corp to declare war (wardec) any other, as long as the wardeccing corp pays the necessary fees. For the wardecced corps, if you're not an experienced PVP corps, it often means either don't play EVE until the war is over ('dock and turtle') or run the risk of losing your ship and your expensive implants. Wars can last weeks; recently while I was on holiday, many of my corp mates lost almost a months' worth of playing time due to a series of wardecs.

I understand that this is part of the game. This is New Eden, it's a harsh environment, but still I don't understand why CCP continues to keep it this way. I have known a lot of trial accounts who chose not to become paying customers, and I know of (formerly!) paying accounts who refuse to ever set foot in Eve again after being harassed, griefed or wardecced one too many times. After all, why should I pay 15 dollars a month, only to be forced to dock and turtle almost the entire month, or to allow some griefer jerk to blow me to pieces? Not my idea of fun, really. When I just started out in Eve, I almost quit over such an incident, and if I hadn't found a good corp at that moment, I would certainly have quit indeed.

CCP loses money in cancelled subscriptions or lack of trial account retention, due to the fact that they allow pirates and griefers to harass (especially) less experienced players and corps in highsec. Yet it also seems that highsec is the region with the largest population of paying customers! These miners, pve mission runners and their corps, they just hang in there, and when they quit, their numbers get replenished with new players time and time again, despite the (CCP blessed) efforts to have them harassed, wardecced and griefed out of New Eden. They are many, but they could have been more, if CCP had wanted them to be; if CCP had given them a bit more protection.

I'm obviously not advocating a radical overhaul of Eve's gameplay. But, some added protection (in for instance the 0.8 to 1.0 regions of highsec, or in the first months of being a pilot) for certain categories of players against can baiters, flippers, griefers, or some recourse for corps against serial wardeccing pirate corps could be beneficial to player retention and thus to CCP's bottom line and Eve's long term prospects.

Saturday, August 29, 2009

Twinity: Unfinished business

Yesterday I decided I wanted to see the Singapore harbour in Twinity, so I walked from the city center towards the straits. Apparently not many people make it to the edge of the city yet, as my exploration even warranted some attention from Metaversum. Tonight I wondered: what if I went even further away from Singapore's city center? Would I eventually encounter a border or an edge, or would the world simply cease to exist at a certain point? And so I went on for a while - and there it was, the edge of the Twinity world!


This really is the place where the unfinished seams of Singapore become visible, and the visual effects are quite interesting.


But perhaps the most beautiful sight was this unfinished freeway, extending over the Singapore straits, in the dark blue glow of the night sky with the gentle waves of the straits below it.



The rest of tonight's snapshots can be found at koinup, as usual.

Thursday, August 27, 2009

Twinity: Singapore

Finally, I am able to visit Twinity again. The latest ATI patches seem to have fixed issues I had; CPU usage is now workable, even though Twinity still uses a lot of resources. I took the opportunity to take a walk through Singapore to the port near Raffles Avenue, where I cooled my tired feet in the harbour water..


Even though Singapore is not finished yet, it's nice to be able to visit a new city in Twinity.

More Twinity visuals can be found at Koinup!

Tuesday, August 25, 2009

Are you prepared?

Many of Eve Online's pilots enjoy doing stuff together. Mining, missions or operations: it's often done with corp mates, alliance members or friends, which makes it a lot more enjoyable. Yesterday, an ad hoc team of four Alien Ship Builders did a couple of level 4 missions: Angel Extravaganza and Mordus Headhunters. Given the huge amounts of damage (dps) we could inflict and absorb (tank), neither of these missions proved to be much of a problem.

Yet, at one point during Mordus Headhunters I ran into trouble. I drew much of the aggro of the second pockets, meaning I had dozens of enemy ships firing at me at point blank range. My setup wasn't really prepared for those amounts of dps as I had only one armor repair unit fitted, and after a while I had to warp out to repair my ship. On the snapshot below, which you can click for a larger view, my shields are half gone, but my armor is still intact:


The reason I had left so ill prepared: I was running a relatively easy level3 mission solo, when we decided to run the level4's together. Without changing my fittings I jumped in, when in hindsight I should have adapted to the new, more demanding circumstances!

In the end, nothing was lost; the three others were more than capable to handle the incoming fire thrown at them. We completed the missions and cashed the rewards; in total, with the level3 and a few sales combined, I earned almost 30 million ISK yesterday.