Tuesday, March 30, 2010

Twinity: skating!

Last week, Twinizens enjoyed the usage of an in world vehicle for the very first time, with the introduction of the skateboard. I've had a lot of fun with it already! It's way easier to explore cities and the potential for competetive fun is obvious.
Twinity: at Marius skate shop

For more on the Twinity skateboard, see my Koinup blog items: Twinity: Skateboard fun and Skateboarding through Twinity London.

Also fun to do: creating movies in Twinity using the Wegame utility, which is actually quite easy. This is one of the trial runs:

<a href="http://www.koinup.com/SeredWoollahra/work/243522/">Twinity Skateboarding: Museuminsel ...</a> - a <a href="http://www.koinup.com/in-twinity/on-videos/">Twinity Machinima</a> by <a href="http://www.koinup.com/SeredWoollahra/">SeredWoollahra</a> on <a href="http://www.koinup.com">Koinup</a>

My Twinity Machinima - together with lots of others, often better than mine - can be found on the Twinity Koinup machinima page. Do pay a visit!

Sunday, March 21, 2010

Eve Online: mass testing on Sisi

Ever since the Dominion expansion hit Eve Online, lag issues have been playing up. Especially during large fleet battles, the kind of battles that tend to take place in nullsec space between the larger space holding alliances, lag has been a real blight, even becoming a battle deciding factor at times. I am not living in nullsec space and not a member of such an alliance; in other words, I have never been in a large fleet battle, but that doesn't mean I wouldn't like to participate in one! Large scale nullsec warfare is completely different from my usual gameplay, as it includes ships and technology rarely (if ever) seen in highsec and employs radically different tactics. Stuff I'd like to see and experience!

Mass Test
So how does a lowly mission runner and parttime trader work his way into a massive fleet fight between the capital ships of New Eden? Simple, I participated in the March 20th mass test on Singularity, Eve Online's test environment! CCP is working hard to fix the lag issue infecting the currently deployed code, and they wanted to test some of the possible fixes on the test system Singularity (Sisi) first. So, yesterday evening, several hundreds of pilots logged on to Sisi instead of Tranquility (the 'normal' Eve Online game environment) in order to help CCP and, ultimately, themselves. For me it was not only a matter of helping, but also a chance to participate in such a fleet and see the cap ships in action.

After logging in and fitting my Megathron battleship, I found myself a long way from where the test would be executed. On Singularity, there's an easy solution to that: I logged on to the in game Moveme channel, and got transported, in an instant, to a station in the FD-MLJ system in the Syndicate region. The testing was supposed to take place in the neighbouring system X-BV98; we would gather there and mass jump to Poitot (yet another neighbouring system) to see what would happen. There would be siege warfare and quite possible a nice battle to top things off. The good thing about battle on Singularity is, that any losses incurred are limited to the test environment and have no repercussions in the normal Eve Online environment. In other words: risk free battle!

Fleet, lag
After chatting a bit in the in game MassTesting channel, I joined CCP Stillman's fleet, left the station and set out for X-BV98, which would normally be one easy jump. The vast amounts of ships that had to move through the system, however, meant that there was indeed an enormous amount of lag. FPS (frames per second) dropped to 'average 0.1' at one time, effectively rendering the game unplayable. I decided to relog; that helped a lot and I was able to jump to X-BV98 and travel to the Poitot stargate, where an impressive fleet was gathering:

Eve Online: Mass testing

More pictures available: Mass Testing on Koinup.

Cyno beacons were lit, more and more ships arrived at the gate and I again joined the CCP Stillman fleet. The lag, however, became terrible again; joining a fleet seems to have a very negative impact on the performance.

Operation aborted
Unfortunately, this is where it stopped for me. Family duties interrupted unexpectedly; I had to log off. When I came back an hour later, battle was raging, but it was 17 jumps away. With no moveme channel available to drop me at the scene of the battle (and noticing many testers logging off) I parked my ship, left nullsec Singularity and headed for the less epic world of empire, high sec space on Tranquility. I missed my large fleet battle, but it was a good experience nonetheless. Next mass test I hope to be there again!

Monday, March 15, 2010

Twinity update

I just published an update on Twinity at the Koinup blog. Main topics: Therians welcome to Twinity, an expansion to virtual Berlin, a visit to the Pergamon museum and this mornings' new release.

The Pergamon Museum, Twinity Berlin:
Twinity Berlin: Pergamon Museu...

Sunday, March 7, 2010

Eve Online: arms dealer

In Eve Online, there's a never ending demand for stuff. Pilots need space ships, modules to fit them with, and ammunition - all the time, because ships get destroyed and ammo gets spent in an endless grind that only stops during downtime. Industrialists make a nice living based on this continuous demand, but they are not the only ones. There's also quite a bit of interregional trade going on, and for the past few weeks I have become involved in this part of Eve Online as well.

A while ago I needed a couple of 250mm Compressed Coil Guns: a type of medium sized rail guns which I often use on my mission running ships. On my way to a corp event a dozen jumps out of my home system, I crossed a region boundary, and while checking the local market prices I noticed these railguns were a lot cheaper here than in my home region. Immediately I saw an opportunity for making a profit, and so, on a whim, I became an arms dealer! In this neighbouring region, I bought almost all of these guns I could find for a very decent price, and started to sell them in my home region at a nice profit. After a while I ran out of cheap guns with prices in the neighbouring region rising as well, so I have had to travel further and further to get the guns at a worthwhile price.

Yesterday I found myself scouring through obscure systems, buying a few guns here and some there, creating a small stock to trade with, and that's when I realised this wasn't the way to go, I was wasting my time on petty trade! If I want to be a trader, even if it's a side job, I need to have ample supplies of the item I'm trying to profit off. I need more guns to sell! Yesterday evening, I decided to take my trusted Iteron transport vessel "Daf 95" to Jita and do some serious shopping there. Prices, while not as low as the initial stock I acquired in the neighbour system, are still favourable, so I stockpiled almost a thousand guns. I have since planted them here and there in regional trade hubs, spread over several regions. My prices are reasonable, but my profits still range from 50%-100% per gun if I succeed in selling them at these prices. The top left picture here shows, that this is definitely not a given.

Traveling to Jita, by the way, proved dangerous: on two occasions I was targeted by gate campers, in high sec no less. In both cases I was quick enough to get away before any of them could lock on to me. Afk travel to Jita is definitely not the way to go, that's for sure.. Jump through a gate, align to next gate, and warp away as fast as you can.

In the coming weeks it will become clear if I stand to profit from my first concerted effort at trade. It's a whole new game with new rules!

Yet another Twinity post at Koinup

Now that I am the Koinup blogger covering Twinity, I'm spending much more time on the virtual mirror world. It has been a rewarding experience! Even though I'm following Twinity for over two years now, I must admit: there's more to write about Twinity than I thought. For instance, the new ability to design your own shirts: Twinity Shirt, Koinup style. Fashion design, creating outfits is a very important part of social virtual worlds like Second Life, and it's good something like that is emerging in Twinity as well.

Wednesday, March 3, 2010

Twinity surfaces in Google Earth.

I have just published another Twinity blog item on the Koinup blog, this time about artist Marco Manray and his mixing of the real and virtual world, using Twinity, Panoramio and Google Earth. A fascinating concept!
Twinity in Google Earth