Tuesday, April 22, 2008

Dude, where's my plane?



Something went seriously wrong with the plane; I lost it at the first region crossing after takeoff. It just vanished! My avatar however seemed to think it was still there, and I flew like this for several minutes. The avatar would move up and down or tilt sideways, just like a plane would have.

posted by Sered Woollahra on Caledon Cymru using a blogHUD : [permalink]

Clever Zebra Cafe



In a couple of days' time, the vBusiness conference will kick off. I will probably not spend much time there due to time constraints, but I dediced to check out the premises anyway. This terrace looks like a nice place to relax or talk with other visitors.
posted by Sered Woollahra on Clever Zebra 1 using a blogHUD : [permalink]

Clever Zebra fashion square



I'm no fashion buff myself (I know, heresy in some parts of this here virtual world) but for those who are, the daily fashion show at Clever Zebra might be interesting. There's also a daily demo at the neighbouring tech square; that certainly appeals more to me.
posted by Sered Woollahra on Clever Zebra 4 using a blogHUD : [permalink]

Second Life 1.20 RC2 on Ubuntu 8.04 Hardy Heron

As with many Linux related issues, finding a solution can be frustrating; it can also take quite some time. In the end though, the solution is often simple. After I installed the beta of Ubuntu 8.04 Hardy Heron, Second Life didn't work as it should; the screen redraws and flickers were a pain on the eyes. It was, as I said before, practically unusable. That has now been solved - by simply turning off visual effects on the desktop! Ouch, should have thought of that before..

Saturday, April 19, 2008

More Ubuntu adventures

It took me a while, but I got Ubuntu to load again;the Hardy Heron 8.04 this time. I had to tweak some boot parameters and xorg.conf to get it done, but it works. Second Life, however, doesn't like Hardy Heron; the screen redraws and flickrs are hard on the eye, both with the generic vesa vga driver as well as with the ati driver. Second Life does load in Hardy Heron 8.04, but for all practical purposes it's not usable.

Of course, this triggered me to start messing with the VGA driver settings, ATI cataclyst centers, drivers. Of course I had to reboot, and yes, it didn't want to boot anymroe after that. After logon, Ubuntu presented me with the blank screen of death. Sigh.

Restored the xorg.conf again, so weŕe back online, but I can tell Hardy Heron is still beta; it breaks easily!

Thursday, April 17, 2008

Flying by night - particle rain

Wednesday, April 16, 2008

U2D3 - first step?

Yesterday, me and a couple of friends went to see the threedimensional U2 concert movie U2D3. Neither of us are really big U2 fans, but we were curiuos as to how a 3D concert movie might look like, how the experience would be. And, I must say, it was fine, but not overwhelming.

In some parts, the third dimension really adds to it. The crowd movements are amazing when seen in 3D, especially seen from above when they are all jumping and dancing to classics like 'Sunday bloody Sunday', 'Where the Streets have no name' and songs like that. At such moments, the crowd looks like a natural phenomenon; a moving animal, waves in the sea, a forest struck by heavy winds. When seen in closeup, you feel you can almost touch the face of the exalted fans singing along with 'One'. At times, a guitar or a microphone seems to jump off the screen, and when Bono, singing 'wipe the tears from your eyes', reaches out to the camera, his hand seems to be just centimeters away from your face.

One thing that disrupts the 3D experience, is the camera or projection screen edge. It feels like you're watching through a hole in the wall, or looking glasses. The threedimensional images get cut off by the camera, they vanish off the screen's edge, which interferes with the visual illusions projected in your brain. While sitting there I wondered, will we live to see the day when we'll be able to view a 3D recording of a concert in an immersive 3D environment, where no visible screen or camera edge could be noticed?

Doing a movie like this in IMAX theather would be a step forward, but I imagine logging on to an immersive virtual environment that takes over your input sensory - something like the Matrix, but less all compassing. Watching a concert recording in such an environment, you would really feel like you're present at the concert. It would probably feel like your chair sits on top of the camera. After a while, your chair becomes the camera; eventually you become the camera yourselves. That's probably what our eyes and brain would tell us. Now that would be a 3D concert recording I'd like to go see; it could even be "Better than the real thing".

Saturday, April 12, 2008

1.19.1(4) on Ubuntu



So I finally got the ATI drivers installed for Ubuntu 7.10. Second Life now performs good; actually, it looks better than the average Vista experience, so far. I can't get the advanced ATI settings on Vista, but I can on Ubuntu. Next up: the rest of my application stack..
posted by Sered Woollahra on Timandra using a blogHUD : [permalink]

Ubuntu - still not there

After working with Vista for some time, I decided it was time to give Ubuntu a try. I've got this relatively powerful laptop, with a dual core processor, plenty of disk space and memory; Ubuntu should fly on this hardware! So, after some partitioning and installing, I now have a dual boot machine that runs either Windows Vista or Ubuntu 7.10.

But it hasn't been easy. Along the way I lost my MBR; it is now Grub that controls the primary boot process. Ok, fine, I can still boot into Vista, so no problem there. But after that, it got worse: installing plugins for browsers, running Second Life, installing drivers for the ATI graphics card: it's just not as straightforward as on Windows. I am a computer professional, but couldn't run Linux without Google or the command line.

I once read a popular book from Stephen Hawking, about cosmos, time, dimensions and stuff like that. He wrote that, with each mathematical formula you include in such a book, you loose half of the potential readership. Could the same hold true for command line computing? For each action you need to perform on the command line, you loose half of the potential user base?

As long as you need to go into a command line editor to install or run stuff, even basic stuff like browser plugins or graphics cards, Linux is not ready for the masses.

But hey, that's just my opinion..

Friday, April 11, 2008

Zebra Corporate



Zebra Corporate 1.0 launched today. As I was still at the office at launch time, I missed the party - too bad!
posted by Sered Woollahra on Zebra HQ using a blogHUD : [permalink]

Thursday, April 10, 2008

Twinity party update

Tonight there was a party in Twinity. I didn't get to see much of it, as I had a hard time getting into Twinity in the first place. After installing a new version, and setting it to run as Administrator, I was finally able to get in - over one hour after the party started. As these things go, most people had left the premises by then; only Tinsel Silvera and Paul from Twinity Support were still there. We had a couple of crashes; we would vanish and return, every now and then, one by one. After I took a walk on the balcony and had two more crashes, I decided to call it a night. I'll wait for the fix that will undoubtedly come one of these days ;-)

One particularly strange phenomenon: I often take screenshots, which I paste in Paint Shop. Just a quick alt-tab to Paint shop, paste, save and back to Twinity. But this time, that didn't work; the entire gui would turn black except for the my stuff bar at the bottom of the screen, and the chat balloons! It was quite funny, actually :-)

1.20.0.RC0 dazzling interface




The all new and shiny 1.20.0.RC0 contains the blueish interface formerly known as Dazzle. I like it, but it may not be the UI reform some are asking for. Btw, the 1.19.4 viewer works good for me, I hope this one turns out good as well.
Oh and I noticed a new button in the user preferences: joystick setup! That should make some people happy..

posted by Sered Woollahra on Timandra using a blogHUD : [permalink]

Wednesday, April 9, 2008

vBusinesscentral launches today

A couple of days ago I got a group notice from Nick Wilson, of Clever Zebra fame, about a new network that's been put together: vBusiness Central. This new network is primarily aimed at sharing information and knowledge about the business value of virtual worlds, through web discussions, forums and live events, some of which are planned for the near future.

The flagship event (for now) is vBusiness Expo, which will be held in Second Life, April 24-27. This event is planned to be held twice a year, so expect another one in October 2008! vBusiness Expo covers virtual marketing, commerce, workplace and education; quite a wide range of subjects.

Although the main focus is now on Second Life, there is talk of other virtual worlds being included later on as well. I was about to explore the economical aspects of Twinity this week, so that's a good match.

Anyway, the more the merrier, if you're interested in vbusiness, you can sign up at the vBusinesscentral site. vBusinesscentral members can use some in world facilities for free I've read, which is nice if you need larger venues for organising events or something like that.

By the way, I think vBusinessCentral uses Ning as a platform; as soon as I hit their website, it knew who I was and it had all my data. Looks like Ning to me! So if you're on Ning, signing up might be as easy as hitting one button.

Monday, April 7, 2008

Twinity: let's go outside


A couple of days ago I mentioned some progress at Twinity. Tonight I spent some time there again, and enjoyed it, too. I visited the Welcome area at Berlin, and managed to get out of the apartment. After instructions from Twinity staff member Paul on how to fly in Twinity, I ventured out in Twinity's rendering of Berlin. Without being confined to an apartment or a walled garden, Twinity feels much better.

I posted a couple of new Twinity screenshots at Flickr; there's much more useful screenshots at the Twinity Flickr group.

Points that need improvement now are: the download and the patching afterwards. The download is five times as big as Second Life, and after installing it, you still need to download and install patches. That patching process is automated, but still takes quite some time; sometimes it crashes and you have to start again.

Keep in mind: it's still beta, and not done by a longshot. But, as I've said before, Twinity is definitely getting better; both in terms of performance and and stability (once you have it running) as well as the experience as a whole. We could use more Twinizens however, to add to the fun. Apply for the beta here!

Saturday, April 5, 2008

This should be interesting



I've neglected the 'business' aspects of virtual worlds recently. Luckily, Clever Zebra is not about to do the same; there are all sorts of interesting initiatives going on with them.
Oh btw, the grid is back online it seems, despite the sl website still stating that sl is offline.
posted by Sered Woollahra on Clever Zebra 3 using a blogHUD : [permalink]

Thursday, April 3, 2008

weird flying



something really weird is going on with shaders here. After disabling atmospheric and water shaders in mid flight, water and some clouds are rendered as a white glow. Enabling the shaders again, solves the problem. Bug with 1.19.1.4 viewer?
posted by Sered Woollahra on Caledon Cay using a blogHUD : [permalink]

Wednesday, April 2, 2008

Progress at Twinity beta


Metaversum released a new version of Twinity beta a couple of days ago, and tonight I sat down to test it. Here's the early results!

All in all, this version is better than the last one. I really see some progress here, and unlike after the previous release, I now find myself almost eager to spend more time in and with Twinity. But the beta is, without question, not yet done.

Here's the good and bad:

Good!
+ avatar movement is smooth and easy. There's virtually no lag. This is probably due to the fact that there were very few people online at the time of testing. Or, maybe much of the computing is done locally? That would explain the big download - see the first issue under 'bad' below.
+ this version performs much better than the previous one, which was almost unworkable at times. In this version, the mouse still lags a bit now and then, but compared to earlier, it's negligble. A huge improvement here!
+ More outdoors. There are more outside places available, which is a relief when compared to earlier. In those releases, all spaces were either in the house or confined to a garden within a garden wall, which made being in Twinity almost a claustrophobic experience at times. Now, there's space to move and more open skies above. Much better!
+ I like the graphics in Twinity. It looks good, if a bit bland here and there.
+ Patcher. You don't have to download and install the entire client each time; the Patcher process just downloads the changes to your machine. If only I had known, I hadn't downloaded the entire client again :)

Bad..

-Twinity a 155 MB download. I don't really care, but I know there's people complaining about Second Life's 35 MB download! The difference is that for SL, you have to download the entire client each time a new version is released. As said above, for Twinity it's just whatever the patcher is downloading, after the first initial install. But, there's no information on how much the patcher is actually downloading!
-Some processes take a loooong time. Downloading, installing, patching, starting up.. It takes too long, I think. Same goes for the photofit function. Great concept, but I stopped the process after thirty minutes. Thirty minutes to create an avatar face shape! And it wasn't even done!
-Crashes. Obviously it's still beta, and while the client performs better and feels more robust, I had to start the client four times to get one usable session; it hangs most of the time you try to start it. If you switch to another application during startup, Twinity will probably crash. And if it starts, it often hangs between authentication and loading the Twinity environment.

Still to do:
+/- I need to get out more. No, not literally :) I want to explore more of Twinity's outside venues.
+/- I'd like to meet more people in Twinity. Share some experiences!
+/- I need to check out creating and buying stuff, dressing up the apartment etcetera.

Twinity on Flickr
There's a public Twinity group on Flickr. Check it out!

Havok, Twinity

So much to do..Metaversum put out a new beta release of their Twinity software. Installed it, ran the patcher, now I need to test it - but logging on didn't work, so this will have to wait a bit, until I am done playing with Google Calendar and Goosync.

As for Second Life*, Havok 4 has been rolled out on the main grid. I really want to take off for a couple of flights to see if flying is affected, but again, this will have to wait until later.

*: Am I still allowed to write this? Is my blog name even allowed these days?

Monday, March 24, 2008

Intel to EMEA, Africa: you don't exist



Intel is organizing an event in Second Life, where residents can plant sunflowers at Intels SL garden. For each flower planted, a donation is made to a conservationists group, and the avatar is entered in the sweepstakes to win a Gateway laptop. That is, if you're an RL resident of the US or Canada. If you're from another part of this planet, you're screwed; you cannot participate in the sweepstakes. I find it very strange that a company with such a worldwide presence would limit this sweepstake to US residents and/or and Canadians only. This should not be necessary in 2008.
posted by Sered Woollahra on Intel using a blogHUD : [permalink]

Sunday, March 23, 2008

Too late to this party

Apparently U2 performed in Second Life once, somewhere in early 2006. I missed this completely at the time, probably because I wasn't actively participating in SL yet.
For those who missed it too: the Youtube video is here.

Wednesday, March 19, 2008

The value of a theme


Recently I've paid a few visits to New Toulouse, mostly to check out Zoe Connolly's new project, the Zoetrope Theater. While wandering around the squares and streets of New Toulouse, it struck me how realistic it all looks. This could easily be a place in one of those countless old, slightly decrepit European towns. Maybe somewhere in France, but it also strongly reminds me of parts of middle or eastern Europe as well. Places I've been in Poland or the Czech Republic for instance.

A while ago I had a similar experience in Caledon, the Victorian steampunk themed sims. Even without being explicitly English themed, those sims exude a distinctive English atmosphere.

This phenomenon is not limited to a single place or a single sim. Caledon is stretched out among many sims, some of them sparsely populated; New Toulouse also consists of multiple sims.

Mainland SL is a jumble, it's a mess. Or, on a more positive note, you could call it "an eclectic mix". There's no consistent experience; it's the office next to the brothel next to the clothing store next to the bar next to the residence next to the griefbuild next to the garden - it goes on and on. Beautiful, exciting and surprising, ugly empty and boring, all at the same time.

Compared to that, I prefer these themed sims. Adopting a theme, and sticking with it, allows for more harmony, a more consistent experience, both in visuals and in atmosphere - not to mention roleplay, if so desired. I think the full extent of what's possible in a world like SL is best recognized and experienced in themed environments like New Toulouse or Caledon.

So if you haven't been to New Toulouse, or Caledon, do yourself a favor and go check them out.

Any similar themed sims I should definitely visit..?

Saturday, March 15, 2008

Weather on a prim


Last week I spent some time experimenting with the new html on a prim functionality in SL Viewer 1.19.1 RC0. I used it to create a weathercube; a simple prim that displays a current weather satellite picture of Europe. An in world reminder of the real world!

The way this works, you have to define an url at parcel level, and a placeholder texture that should be replaced with the content at the url, if an html on a prim capable viewer is used. This automatically means that for users of older or alternative viewers, the HTML is not displayed; they get to see the placeholder texture! Therefore, I have created a special texture: a simple white field with an explanatory text.

I'm going to try to display different kinds of data on a prim, we'll see how that works out.

Street organ


A dutch street organ in SL. Nice, it works too!
posted by Sered Woollahra on Promissa using a blogHUD : [permalink]

Thursday, March 6, 2008

Twinity beta update

After the first adventures in Twinity beta, which I documented here and here, I focused my attention to other things for a while. But now that I've got a new laptop, I'm giving it a second try.

Back in January, I tried Twinity beta on a Lenovo Thinkpad T43 with a single Intel mobile Pentium processor and a slightly outdated ATI Mobility Radeon X300 card with 64 MB RAM on board; the machine itself had 2 GB RAM. On that hardware, Twinity worked, but performance was not great. Now that I've got this pretty powerful machine (Intel dual core Centrino, ATI Mobility Radeon HD 2300 card with 512 MB RAM on board, 2 GB RAM in the machine), I expected Twinity to perform better. Unfortunately, this did not happen. Twinity still feels sluggish, and often waits a little before responding to mouse movements. The mouse blinks a lot as well, suggesting lots of screen redrawing going on, perhaps partially causing the performance issues.

Another issue is that this version of Twinity beta, on this laptop, is much more prone to crashing than the previous combination.

Keep in mind that it's beta, so performance and stability improvements may and probably will come later, possibly after debug code is removed or the code is optimized, for example.

On a more positive note, I have seen some nice improvements, for instance the option to model your avatars' face on an existing photograph. Upload the required pictures, put the dots in the right places and Twinity will create a new avatar face for you, based on the information in the pictures. It looks promising, but I haven't seen the results yet; the process takes a very long time (in excess of 15 minutes), and unfortunately Twinity crashes each time before it's finished. A screenshot of this process can be found here at Flickr.

Wednesday, March 5, 2008

photographs, not snapshots

I haven't spent much time in SL recently, mostly because I was busy uploading photographs to Panoramio, a site dedicated to, as the name suggest, pictures of landscapes, environments, nature, cities.. sort of like National Geographic channel, but in photographs. You can view the uploaded content on the site, of course, but you can also view them in Google Earth - it's the small blue dots that litter Google Earth. Click on one of them, and you get a Panoramio photograph.

Panoramio contains many thousands of pictures of real world places, from mundane villages up to famous landmarks, and for some reason they appeal to me, especially the snapshots of less well known places. Someone saw beauty there, made a picture of it and shared with all of us. And so we discover beauty everywhere, by hopping from place to place in Google Earth, or just browsing over the site itself.

It would be cool by the way if Panoramio would have a section for virtual world photographs, but I don't think that would fit in the site concept at this moment :)
And, to be honest, as much as a beautiful Windlight sunset over the SL seas appeals to my senses.. it's no match for the real thing.

So if you'll excuse me, I'm off, I still got a lot of beautiful pictures to see!

Monday, February 25, 2008

Catalyst advanced settings. anyone?



These shiny objects don't look too good with the current settings of the ATI Mobility Radeon HD2300 card. I'm quite sure I could fix some of it, if only I could get to the Advanced settings in the ATI Catalyst control center. But, for some reason, only the basic settings are available! I have not yet found out how to get the Advanced options.. Googling for a solution, I have found many more people who seem to have the same issue, but no definitive solution yet.
posted by Sered Woollahra on Bug Island using a blogHUD : [permalink]

testing a new graphics card



I recently switched to a new laptop, an Acer, with a 17" screen and a ATI Mobility Radeon HD 2300 graphics card on board. I'm revisiting a few graphics tests at Bug Island, to see how this card holds up to the old one, an ATI Mobility Radeon X300. So far it's performing better, which shouldn't be a surprise..
posted by Sered Woollahra on Bug Island using a blogHUD : [permalink]

Tuesday, February 19, 2008

IBM Codestation freebies



at IBM Codestation, IBM is giving away some basic scripts and objects. Very useful for starting or learning coders!
posted by Sered Woollahra on IBM CODESTATION using a blogHUD : [permalink]

My notes from the IBM Rational 5 year celebration


I quickly jotted down some notes during the speech and Q&A Grady Booch (the bearded guy, right) gave at the IBM Rational 5 year celebration. Enjoy!

Read the instructions, please!
First, an observation in advance. For this event, you had to dial a toll free number in order to get the audio stream. Clear instructions on how to do this, were provided in email. And yet, even when Grady has been up on the stage speaking for minutes already, people are still IMming about why they have no sound, where's the sound, has the speaker already begun, can anyone hear something, etcetera.. Huh? Why don't these people read the (very clear) instructions that were sent out by email??

Rational History
After Grady hit the stage, he relates how Rational was founded: in the 1970s, a group of air force guys thinks about starting computer hardware company, which, in 1981, they finally do. Today IBM Rational is about software, but in those days, the early eighties, Rational was about hardware which they mainly sold to the DoD. Their first machine wasn't cheap; it sold for 1 million dollars, Grady said towards the end of the presentation. To which he added: "We're much cheaper now"!

In the early 1990's, software started to play a role at Rational. They were working on Modeling, Rational Rose was developed, and Microsoft became an important partner, as did IBM. By the mid 1990's, Rational became a publicly traded company, and they made several aquisitions of other software companies. UML was created, and Windows became an important platform for Rational. At around 2001, Rational suffered from the dot com crash, but they were strong enough to survive, with 4000 employees and a yearly turnover of 1 billion dollars. At the end of 2002, IBM made an offer to acquire Rational for a cool 2.1 billion dollars. The deal was effectuated in february 2003: five years ago.

IBM and Rational
Grady tells about the powerful combination of IBM and Rational: IBM got access to markets they hadn't really had a presence in, and Rational got access to the enteprise market. Together, they have been innovative in so many ways, with regards to high end tooling and the tooling market. Grady sees a change here, from individual tooling to team oriented tooling, where geographically dispersed teams can still cooperate on development projects.

Here, Grady mentions Jazz and starts to talk about other virtual worlds. IBM owns several islands in Second Life, but is also in Active Worlds and working with Torque. "There are clear opportunities to do some really fascinating things".

Grady finishes with talking about his friends in IBM, Rational and those who left. "It's been an amazing ride." After that it's time for a Q&A session.

Q&A
The first question: what will happen to Rational in the next 5 years?
Says Grady: IBM Rational has some very smart people who are thinking about that, in terms of 3 or 5 years from now. The Eclipse based Jazz is very important. It's the next generation team platform. The Torque based Bluegrass was a test for this kind of environment, which facilitates stuff like watercooler type interactions, that you don't have in other environments. Take for instance this event, by having it in a virtual environment, it extends my reach in a way that's very cost effective and it saves time. This can also be true for teams that work together!

Another question: what can companies with virtual world presences do to draw attention to their efforts?
Grady: Many companies came in Second Life, built this big box like buildings that contained very little in terms of digital verions of RL products, and then they wondered why no one came to visit them. You can compare it with the music industry, where record companies applied old business models to a new digital world. It didn't work. So what does work? Here, Grady tells about how IBM uses Second Life for internal trainings, for meetings with teams from Brazil or China, how he's using SL for customer meetings. It's not a storefront, it's a place to meet people. What the ultimate business value is or will be is hard to say, the technology it still new and not finished. For instance, if I move my head, my avatar doesn't move along automatically. But, Second Life has come a long way, and open sourcing the software undoubtedly helps drive development.

A third question: Grady, what Second Life features do you use when presenting?
Grady explains how he uses his breakdancing moves, as he's unable to do those in real life! But other than that, it's the voice and 3D audio that's very useful; as are the virtual boards used to present slides. Bluegrass also generated some interesting things in terms of tooling, but that's not here yet. There are other advantages as well: it's free, and voice really gives you the watercooler experience. Having virtual meetings also allows for the participants to multitask if the meeting isn't really interesting..

After a couple of more questions, the meeting was wrapped up.

It was interesting to listen to Grady. Getting the history lesson from someone who was actually there when it happened was nice as well. Given the audience, a bit more focus on current developments with Bluegrass and Jazz would have been interesting, though.

Grady Booch on stage


..at IBM codestation for the IBM Rational party.
posted by Sered Woollahra on IBM CODESTATION using a blogHUD : [permalink]

IBM Rational 5 year celebration..


..begins in 10 minutes. It is sold out, but I don't think everyone is here yet!
posted by Sered Woollahra on IBM CODESTATION using a blogHUD : [permalink]

Thursday, February 14, 2008

An uneasy walk at OpenSim Ciuso

After upgrading to OpenSim 0.5, something isn't quite right at my OpenSim island Ciuso. It seems the avatar thinks it should walk at an altitude of 20 meters, when in reality the terrain is at 21 meters. When the avatar moves, it seems to wade through the grass, and when not moving, it's looking distinctly uncomfortable.

Notice that when I move under the see, the terrain sinks to lower altitudes and the avatar seems to be content with that.

Next up.. investigation into terrain heights in OpenSim :-)


IBM Rational event sold out

The IBM Rational event in Second Life which I mentioned this morning, is sold out. IBM is no longer accepting new registrations. Impressive!

I wonder how many seats are available for an event like this? Clever Zebra offers an amphitheater with 120 seats for free!

An event with IBM Rational's Grady Booch

Five years ago, IBM acquired Rational, a software company cofounded by Grady Booch. Grady is well known in the software development world, mostly for creating the software language UML, but also for his research into software design patterns; he's also an IBM Fellow. In short, he's one of software's bright minds!

On februari 19, Grady will speak at IBM Codestation about Rational and IBM. If you ever want to hear this exceptional guy speak without having to visit a conference, this is your chance. The event starts at 13.00 ET, which translates to 19.00 CET I think - at least it does if ET is the same as EST :)

I'll be there, how about you!

Monday, February 11, 2008

Wright plane



Robert1236 in his Wright plane at Penzance Airfield
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

Nieuport 17


Nieuport 17, originally uploaded by seredwoollahra.

A high prim replica of the WW1 era Nieuport 17. This wonderfully detailed and fully functional replica is done by Cubey Terra.

It flies well, too; the only drawback so far, is that on sim crossings, half the plane vanishes for a couple of seconds!

Sunday, February 10, 2008

Flying and Dogfighting on a laptop


Tonight we had another training dogfight with the Royal Caledon Air Force. For the first time I succeeded in shooting someone down, and I placed some hits on other planes as well, which was nice!
But, it's not easy on this laptop of mine. I have to fly the plane using the arrow keys, and for the shooting part I need to use the mouse, which means I have to do both with my right hand. I'm looking for a TCS manual, it would be handy if I could use another key to fire the TCS combat system instead of the mouse.
Maybe I need another plane too, the Sopwith doesn't allow to change the viewpoint in mid flight, so my visual range is quite limited as well. August Breed doesn't yet sell his Bleriot or Blackburn yet; the Cubey Tera Nieuport 17 looks nice, but it's a 253 prim plane. I wonder how that affects performance?

Thursday, February 7, 2008

Cannery Rezzable, Wireframed



The original picture is here.

Like Jonah..


..in the belly of the whale.
posted by Sered Woollahra on Rezzable Liberty using a blogHUD : [permalink]

Bones


These instinctively made me think twice before getting too close. Quite impressive!
posted by Sered Woollahra on Rezzable Liberty using a blogHUD : [permalink]

MSN Flickr?

As some of you may be aware, I post most of my visual Second Life or OpenSim stuff on Flickr, here. I had to get a Yahoo! account for that, which I didn't really want, but hey.. part of the deal. Take it or leave it! Yahoo! owns Flickr, and I knew that before subscribing to the service.

But now, a couple of days ago, Microsoft stated their intention to buy Yahoo!.

I may have to resort to another way to store and publish pictures, if this deal goes through. If Microsoft buy Yahoo!, it will only be a matter of time before Flickr is rebranded into MSN Flickr, Live Flickr or something like that. You will probably have to sign in with your Live account, an MSN account or something similar. That definitely turns me off! I just want a decent picture service, I didn't buy into Flickr to become part of the MSN or Microsoft Live empire.

Microsoft is, in my humble opinion, big enough as it is. Do they really need to control each and every thing out there? Can't they just leave something alone, for once?

Wednesday, February 6, 2008

OpenSim and Windlight together again

For several releases, the Second Life Windlight viewers could not be used with OpenSim based worlds, because of a new login system was being tested with these viewers. That has now changed! Todays' Windlight release, 1.19.0.79185, contains the old login auth system again, as explained in this blogpost. It occurred to me that this could mean that Windlight can once again be used on an OpenSim based world. And indeed, Windlight 1.19.0.79185 does work with an OpenSim 0.5 based world.

To be honest, this Windlight release doesn't improve my Windlight experience. It's much more harsh, there's more glow, as in "where are my sunglasses". But, that may be a problem with my graphic card. Pastrami Lindens' advice is to intall the latest ATI drivers if you have an ATI card, but unfortunately these drivers are not yet available for Lenovo ThinkPad T43 laptops with ATI Mobility Radeon X300 graphics cards. So, these issues may have to do with my old drivers; your mileage may vary!

Btw, this version of Windlight is the first one to be based on the 1.19 release, which contains some changes to the UI as well.


Windlight and OpenSim, originally uploaded by seredwoollahra.

Tuesday, February 5, 2008

A rude man

A while ago, I was flying the Terra-Kojima Starling over Caledon, repeatedly crashing into houses, trees, hillsides, the sea and unsuspecting bystanders. After each crash, it's back to Penzance Airfield for another try! One time, upon taking off at Penzance, a man jumped in front of the plane. I typed 'stop' to bring the plane to a halt, but he typed 'no, start!' Then he jumped on board and wanted me to take off. Huh??

After I told him I wasn't really amused by what he was doing, he introduced himself and explained that he was a parachutist, looking for a ride. I didn't want to be rude so I put him in the passenger seat and took off.

During the whole flight he kept asking me for a copy of my no copy, no transfer plane, for copies of other planes, offering me freebies in return. He kept demanding I go higher, faster, and by the way, could he perhaps get a copy of this plane? When we were nearly at 1000 meters altitude, I blew my engine and he jumped off. But not before demanding that I return to Penzane Airfield as quickly as possible!

Back at Penzance, he kept up his obnoxious behaviour, until I went AFK for ten minutes or so. When I returned, he wasn't there anymore.. I removed his calling card and friendship offer from my inventory, and never saw him again.

What a rude man!

The video is a bit long, but you can see him yakking to me all the time..

Thursday, January 31, 2008

Decentralized grids and the law



Linden Labs has, throughout 2006 and 2007, taken a couple of controversial or unpopular measures to curb possibly illegal behaviour in Second Life. Illegal.. by what law?

As Linden Labs and their Second Life servers are located in the United States, the answer is: US law. Although Linden Labs, as a commercial enterprise, might be sensitive to legal issues arising from foreign law as well. For instance, Linden Labs banned ageplay (avatars posing as kids) mostly because it attracted a lot of negative publicity in Germany and other European countries, which caused governments to take a closer, and often unkind look at what's going on in Second Life. I don't know wether Linden Labs takes non US law into consideration when shaping their policies; perhaps that's a question Benjamin Duranske can answer, but I wouldn't be surprised if they did.

But, as open source simulator platforms like OpenSim mature, new grids emerge. Not owned by a commercial enterprise, not centrally managed, like Second Life. These are geographically dispersed grids, made up of simulators (computers) owned by different people or legal entities from all over the world, often controlled by a central user and grid registry.

I wonder who, if anyone, is legally responsible for such a grid? Who can assert jurisdiction over the grid as a whole? These questions can be of great interest, now that Casinos and banks, banned from Second Life, are contemplating a relocation to these open grids. An interesting but also worrying development, with possibly interesting legal aspects.

In the linked article, Reuters mentions that Casinos are welcome in CentralGrid, as long as they come from a legal entity, and ban American avatars. I wonder how CentralGrid plans on doing that? How are they going to determine from what country an avatar comes from? Is that even relevant in a virtual world? It's easy to choose a completely random country for your avatar (or an alt) if you want to, and even tracing IP traffic may not 100% reliably determine where the human, controlling the avatar, is located. In my opinion, statements like these from CentralGrid
are little more than window dressing, intended to fend off US law enforcement. But, even if it's little more than that, the statement still implies that CentralGrid considers itself subject to US law.

What if I, a citizen of the EU, rent a hosting server in a country with, uh, let's call it a less restrictive legal climate. I base my central user and grid registry on this hosted server, with a couple of sims. Subsequently, people from all over the world connect their sims to this grid, and soon casinos, shady night clubs, banks and an exquise assortiment of weird types of roleplay can be found there. Now what law applies to this grid? It could be EU law as I am a resident of the EU, or it could be the law of the country where my central user/grid server is located. Or, perhaps, each simulator falls under the jurisdiction of the country where it's hosted? If so, it's probably going to be very hard to enforce any law.

Any informed opinions out there?

Flickr groups for OpenSim and Twinity

One of the things I like about Flickr, is the ability to create groups. My snapshots didn't get much attention at first, but after I started posting them to the secondlife group pool, the number of views rose steadily. As I am also posting photographs and snapshots of other virtual environments (like OpenSim based worlds and Twinity), I tried to locate groups for those as well, but to no avail: no groups for Twinity and OpenSim existed. So I created them myself! They are of course public groups, so if you have relevant pictures or snapshots to contribute: be my guest!

The groups can be found here:

http://www.flickr.com/groups/twinity/


http://www.flickr.com/groups/opensim/

Wednesday, January 30, 2008

Twinity: not yet a world


Yesterday I blogged about my first experiences with Twinity, the 3D virtual world that's currently in limited beta. In the mean time, I have had the opportunity to think things a bit through, so here's another take on Twinity.

First off, yesterday I mentioned that Twinity doesn't know land as it's known in RL and SL. Instead, Twinity offers locations; anyone with a Twinity account can create one. A location is either an apartment, a club, a public place or a shop; for each of these, default layouts (rooms, floors, garden) are available.

A location is tagged with a real world geographical location. You can have a shop in Toronto, or an aparment in New York, for instance. But, as for now, Twinity doesn't seem to do anything with those real world places: a certain type of apartment is identical all over Twinity, wether it's located in Amsterdam or New York; even the view from the windows is identical. It is left to the creativity of the apartments' owner to give the place a personal touch, by redecorating or placing furniture.

Apparently it is possible to build stuff for Twinity yourselves, but as of now you can't do that in world. You will have to do it on your own computer, and upload the results to Twinity. I have not yet found out how that works.

Second Life is, and I know it sounds odd, a real virtual world. It has seas, continents, skies and stars, land you can walk on, with countless different buildings, landscapes and views. Twinity, in it's current incarnation, does not resemble a world to me; it's a list of geographically tagged locations you can redecorate, and to which you can TP to. For me, that's the main difference between SL and Twinity at this stage of Twinity beta.

If this sounds negative, it's not intended to be. If Twinity primarily wants to be a social environment with some limited options for expression and creativity (as I believe they do), they are right on track. And, I think there's probably an audience for such an environment, too! Many of those who tried SL once or twice but never really made it off orientation island, may feel right at home in the more limited, less confusing environment Twinity has to offer. For instance, ease of use and the familiarity of RL elements in locations and names may be beneficial in that regard.

For those who missed it yesterday: I posted some Twinity screenshots at flickr.

Tuesday, January 29, 2008

Twinity: first experiences

Today, I got an email message saying I have been allowed into Twinity beta. Twinity, built by the German company Metaversum, is a 3D environment which mashes up the real and virtual world. Currently, Twinity is in a closed beta phase, where every now and then new batches of users, who have applied for an account, are given access.

Twinity is a 126 MB download and requires a reasonably up to date graphics card. My ATI RADEON X300 is officially not supported if I read it correctly, but it works nonetheless.

As a Second Life resident, SL has profoundly influenced my view on virtual worlds. I am used to the SL client (yes, really!), the SL world, the SL way of doing things. Wether that is the best way remains to be seen; but being used to SL will undoubtedly show, in a report on first experiences with another virtual 3D environment.

And while we're talking about environment: Twinity's physical environment is very different from SL. To begin with, Twinity is based on real world locations, and the Twinity map is simply a map of the world as you can find in any school atlas. The day and night cycle per location also follows the physical world; it's evening now in The Netherlands, and so is it in Twinity, but in Canada, both RL and Twinity, the sun has not yet set. Not that there is a sun in Twinity. At least, I haven't seen it; neither are moon and stars, for that matter.

As for locations: everyone can create one, you don't have to buy land. A Twinity resident can choose from a certain list of countries to create their place; in each country, you can choose from a couple of cities to put your place. In The Netherlands we're obviously talking about Amsterdam, for Canada it is Toronto and Vancouver.

Speaking of land: there is none in Twinity. Not as we know it in RL or in SL, anyway. When you create a place, you choose a certain location for it, e.g. San Francisco or Amsterdam. This may show in the view from your window (as it does in Amsterdam), but nothing else will indicate the actual physical location. There is no minimap that shows nearby avatars; you don't see your own or anyone else's avatar indicated on the world map either. You can't leave your place and take a random hike outside; you can't fly out of the garden or over the garden wall; you can't TP to a random place on the world map. Only the user created shops and apartments are available, as isolated locations presented in a list, to TP to. This does give a claustrophobic feeling to Twinity: there's almost no open spaces, no open sky above my head. This is not a positive part of the Twinity experience, as far as I am concerned. I did read, however, that Multiversum intends to add more outside, open locations as Twinity evolves, so this may change in the future.

Another part of the environment is the day and night cycle. As indicated, Twinity follows the RL physical day and night cycle, and, unlike in SL, you cannot change that. Again, this is perhaps a logical choice for a world like Twinity. it means however that, as it is currently winter and I have a day job, I can only spend time in Twinity in the evening - when it's a bit dank and dark in my own Twinity appartment.

The last word on the physical environment in Twinity: water and sky are not yet as evolved as Second Life Windlight, but Twinity definitely has potential here. Water reflections for instance are not bad at all. And, let's not forget, not everyone likes Windlight.

As for creating stuff and houses: you can't do that like to are used to in SL. You can rightclick on the floor of your apartment, and choose to add a script or object from your inventory, your hard drive or the shop. I bought a chair for 20 Globals like that. Globals, that's the game currency Multiversum is contemplating for usage in Twinity, although the specifics are not yet public.

So how does an avatar live and move in this Twinity mirror world? Well, not bad at all, to be honest. Avatar movement is quite smooth, flowing and natural. Avatars display a breathing motion, at a slightly higher pace than my RL body, which makes the avatar look a bit unstable or busy, even when left to stand still or when avatar appearance is changed.

Twinity offers two modes of avatar control: basic control, which is really not much different from SL, and Action Controls mode, which offers a more game like experience. Twinity also has 3D voice chat; it can be disabled, but is enabled by default.

Twinity has a nice and clean user interface. There are not many configurable options (yet?) so a few buttons here and there is all that's needed. I could get used to a client like this. Imagine an SL viewer with only a HUD like bar in the screen, that allows an avatar to call common functions or the more advanced menus - very easy to work with. When using Basic Controls, chatting is also easy: just start typing. Your text will appear in a grey chat bubble, where you can still backspace and/or edit; when you hit 'enter', it's sent, and the color changes to green. There is no specific chat text box to use.

All in all, there's some areas I'd like to see improved when the beta progresses: I want to be able to leave an apartment and walk outside, for instance. But I am already quite satisfied with the usability of the client and the ease of controlling an avatars' movement, and the smoothness with which avatars move.

My Twinity screenshots can be found here.

I will have to put more effort in getting to know Twinity better!

Sunday, January 27, 2008

More childplay at Ciuso

My kids love to run around our OpenSim island Ciuso Prime. Here's some of their latest work! The first one shows my eight year old daughter as she puts ornaments on a garden wall; the second one shows my six year old son, as he creates a letter and posts it to the mailbox at his house. His sister and me had to help him a bit, but he did most of it himself!






Saturday, January 26, 2008

OpenSim Ciuso

This is an OpenSim based island my kids (aged 6 and 8) and their nieces (age 9 and 12) use. Most of what you see there is built by them, although, of course, I have helped them occassionally.

Wednesday, January 23, 2008

Windlight and Flying - not good on ATI X300

I created this machinima to show SL Windlight, but the combination of flying and Windlight wreaks havoc on my ATI X300 graphics card. There's just not enough computing power to draw the landscape and objects fast enough! The result: a laggy, bumpy flight over an empty Caledon landscape. For me, flying is only feasible with the main SL viewer, 1.18.5(3).

Dazzle flying

I like to testdrive new stuff! Today I stumbled upon a post from last year about Dazzle, a tryout for a new SL viewer interface. Granted, the post was from November 2007, so it's not really that new anymore :-)

But, I like Dazzle. I hope they pursue this direction, as I find it an improvement over the existing, dark and green interface.

Griefbuilds in Second Life



Hamlet, Ordinal Malaprop, Rik Riel and others have paid attention to the ad farms littering the SL landscape. There's even a Flickr stream for Griefbuilds, which I contributed to. This plot at Thetidia looks ugly, but is not for sale; apparently the owner is trying to make a few lindens by placing ads on their land?
The plot in the back, in Timandra, however is for sale for a cool 28.000 lindens for 512 square meters.. I don't suspect they will be bought out anytime soon.

(manual crosspost from My BlogHUD page.)

Monday, January 21, 2008

IBM: the era of social networks

Right now, in Orlando, Florida, IBM Lotus has it's yearly party/conference: LotuSphere. A big reunion for IBM Lotus aficionados from all over the world, who happen to form a very active community with many online discussion forums, blogs, RL conferences etcetera. I have been at 'Sphere once; a terrific experience. But, this year I didn't get to go unfortunately.

The formal opening of LotuSphere is the General Opening Session, traditionally featuring IBM Lotus' General Manager, currently Mike Rhodin. I didn't get to see it live, but well known IBM blogger Alan Lepofsky liveblogged Mike's speech here.

Mike said something interesting, and for followers of virtual worlds relevant, about how people collaborate online: first there was document centric collaboration, then we saw people centric, but now there's community centric.

Let me expand briefly on that thought.

At first, online collaboration was document centric. The typewriter and overhead projector got replaced by the word processor and powerpoint, but the document is, in this paradigm, still central to collaboration, storing knowledge and exchanging it.

The next generation of collaboration put people at the center: email and instant messaging are the tools which let people work together. In my opinion, the document is still a strong presence here; it's just that people centric tools emerged, to help people deal more efficient with (document centered) collaboration.

But both these styles of collaboration are now eclipsed by the third style, community centric collaboration: social networks, and social networking software enable people to exchange knowledge, locate expertise, find and provide answers. Knowledge is stored in wikis, on blogs, in profiles, and yes maybe in documents too.

This fits in with the emergence of all the well known networking sites: LinkedIn, Facebook, MySpace, Hyves (the dominant social network site for The Netherlands), plaxo etcetera.
But, it also fits in with the emergence of virtual, 3D worlds like Second Life: these are social environments, where people (ok, avatars..) and communities are central. These worlds largely revolve around meeting new or likeminded people, sharing activities and experiences, talking, meeting, discussing, doing stuff together, like shopping, visiting a concert, or having a dogfight using WW1 era airplanes.

It's not an accident that IBM is investigating ways to integrate this third dimension into it's existing collaboration software, most notably IBM Lotus Connections. This is the era of social software, of open networks where knowledge is easily accessible and shared by people, and IBM Lotus is actively trying to integrate those values (which are at the heart of what Lotus has advocated for years) into business computing. I wonder if IBM's own Metaverse software will play a role in this, and wether it will interoperate with Second Life.

As an aside: I get to witness all these stages at once, at one customer of ours.
At their Systems Administration department, management is struggling with how to store and index operational knowledge, how to use it efficiently. Some people still think all that knowledge should be stored in Word documents, according to a strictly determined structure (chapters which should be covered etc) and those documents should reside on a shared network drive. But many younger employees percieve these digital documents on a shared network drive as too static and too inflexible to store knowledge that should be readily accessible and easily editable in a browser. Among many professionals working at this department, the wiki is now the preferred way of storing the departments' operational knowledge. Management is still at the first stage of collaboration; instant messaging has only been turned on recently; but most of the workforce is at the third stage, and would rather see wikis and blogs. Too bad they are a Microsoft shop; these are always a bit behind when in comes to innovation and collaboration.

Friday, January 18, 2008

Sopwith Camel 1917



A Sopwith Camel 1917. Easier to fly than the Spitfire, but I miss the HUD.
posted by Sered Woollahra on Caledon Morgaine using a blogHUD : [permalink]

Thursday, January 17, 2008

Not a dog fight



When flying over Caledon Penzance, I suddenly noticed a Spitfire suspended in mid air - all alone. I was afraid it was one of mine, as it has happened to me before: if you crash in mid flight, the plane stays at your last known coordinates, motionless, until you go and pick it up. Upon inspecting the airborne wreckage, it turns out it's owned by someone else. So..I beamed back to my own plane and off I went.
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

Wednesday, January 16, 2008

Spitfire



As far as I'm concerned, on of the most beautiful planes of the 20th century.
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

Tuesday, January 15, 2008

RCAF



bought a Dutch WW2 era uniform, which seems to be more fitting for the RCAF.
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

handy map..



..this map of Caledon shows the safe areas for flying: the green lines. Red sims have less than 30 prims fee, and should be avoided like a ship avoids an iceberg.
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

I swear..



..I'm not doing this on purpose. I'm just not paying enough attention to flight altitude, that's all :)
posted by Sered Woollahra on Caledon Speirling using a blogHUD : [permalink]

a good landing..



..is one you can walk away from!
posted by Sered Woollahra on Caledon Morgaine using a blogHUD : [permalink]

another unfortunate landing..



..this time a wet one :-)
posted by Sered Woollahra on Visit using a blogHUD : [permalink]

Sunday, January 13, 2008

at Penzance Field,



home of the Royal Caledonian Air Force. Take the ornithopter demo ride if you're there, it's a lot of fun! Get one by touching the green orb near the antique airplanes at the end of the runway.
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

on board!



On board of SimplyAmy Iwish's airship.
posted by Sered Woollahra on Caledon Penzance using a blogHUD : [permalink]

Saturday, January 12, 2008

for all you science geeks..



..you should take a look at the ISM. It's got rockets from all over the world!
posted by Sered Woollahra on NASA CoLab using a blogHUD : [permalink]

Thursday, January 10, 2008

Vanity fair

Do you know the Flickr group for Second Life pics? There are many, but this one is linked from the www.secondlife.com blog page. Anyone who wants to draw some attention to their photos, can use this group to reach a larger audience. I've tried it, it works.

Because some of my own shots are in that pool, I check it out more often than I used to. And, to be honest: I think there's a lot of wasted creativity in those photographs! Most people seem to think SL photography is mostly about avatars - usually their own, or a friend. People apparently love their avatars very much. I can appreciate that: if you've put a lot of effort in creating something beautiful, be proud of it and show it off! By all means! Twice, even ;-)

But after three or four pics of your golden perfect body, that mysterious gaze in the distance, or that sensually, moodily lit female avvie, could we perhaps move on to other areas of virtual life? There are definitely more things to photograph out there. There are venues, clubs, landscapes, sunrises, gatherings, art, games, banks (take a picture while you still can!), islands, mountains..

Second Life is, at heart, a social environment. It's not *that* strange that most of the attention would be focused on people. But please.. Be creative! Picture something else today! ;-)

Sunday, January 6, 2008

The bitching base

For almost a decade, I have been working with software; usually software that would run on the desktop and would be used by ordinary office users. For the biggest part of these years, I have been an active member of several online communities for this software.

As in any software oriented community, there often was a lot of discussion. Feature requests, the user interface, stability, strategic directions, and more, were discussed amongst peers and (intensely I might add) with those responsible - IBM in this case. There was always room for dissent, other voices, differing opinions - but we stayed within certain boundaries: we'd keep it polite, focused on the business, and we'd keep in mind that we all had the same goal.

For over a year now I have been reading blog items and responses concerning Second Life. One of the things that's really wearing me down, is the incessant bitching that can be found in certain parts of the SL userbase. Whatever Linden Labs does or doesn't, there's always complaints - usually quite vitriolic, and there's no boundaries to the ignorance or malice that will be ascribed to Linden Labs.

Either someone is complaining about ancient graphics, or someone is complaining about Windlights' greed for grapics computing power, is only about 'pretty' - or how a skin doesn't look perfect in it.

Either someone is complaining about how SL is only about sex, or someone else is complaining about how LL limits their ability to play out every (weird, strange or possibly illegal) slex fantasy someone can come up with.

Either someone is complaining about how LL suffocates freedom in SL by instituting more and more rules, or someone else is complaining about how the lack of law enforcement or oversight enables fraudsters to steal thousands of Lindens from gullible residents.

Linden Labs always communicates too late, too early, not explicit enough, too explicit, at the wrong location, to the wrong people, didn't invite the right people, invited everyone but meeee, doesn't care about Second Life they only care about ... On and on it goes, often in the comments to blogpost at Second Life as well.

You know, it's entirely possible that one of these complaints is justified, that LL is making big mistakes here or there (and possibly here *and* there). But the high, pitched sound of endless whining drowns out any meaningful debate there could be had in public. Stop it already!

Friday, January 4, 2008

Her gift arrived today!

A while ago, I blogged about this Starfruit shop, that sells SL products, and their RL equivalents. You give someone the SL present, and they can have the RL product delivered as well, nicely tying SL and RL together. The way this works, privacy is guaranteed for all involved.

I ordered this necklace for my wife. She liked it very much, but didn't know that there was an RL necklace on it's way as well - I arranged that for her. Today, the necklace arrived, unexpected of course, and she liked it very much. Points scored: many :-)

Check this store out if you ever need to give someone a special gift!

Wednesday, January 2, 2008

A little more on OnRez viewer

I have several SL viewers on my desktop: the main viewer (1.18.5(3) at the time of writing), Windlight, OnRez and I had the beta grid viewer as well. It's sometimes useful to have two or three viewers: I can be logged in as myself with one of them, and use an alt account (or my wife's) to login with the other. In doing so, I've noticed a couple of weird things with regards to the OnRez viewer.

For one, it's using much more memory (RAM) and CPU than the main viewer or even Windlight, sometimes using about double of what those other clients use. I did a little experiment, where I put two avatars next to another at the same location. I did nothing else but monitoring the CPU and RAM. As for memory, right now SL main viewer is using 145 MB RAM and holding, OnRez is using 375 and rising. As to CPU, OnRez is using anywhere between the same and double the amount of CPU the main viewer uses - but never less. (all figures according to Windows task manager.)

In a later experiment, I changed some values for OnRez which differed from the main viewer's settings, most notably the cache size, and this improved things a bit; but still OnRez used much more memory than the main viewer - I'd say about half.

And, OnRez is slower to load the environment once you're logged in. I used to think that was because I am starting it as a second client and my laptop must be very busy, but I also noticed this with only OnRez loaded.

Finally, I stood side by side with my wife at our plot of land at Timandra; she was using the OnRez client, I was using the SL Main viewer. The main viewer provided a much better SL experience in terms of visuals. It just plain looked better, at exact the same time and location!

I'm quite happy with what OnRez is trying to do with their viewer, but there's a few issues they need to solve in future releases, in my humble opinion.