This is me and my eight year old, building on our OpenSim island:
![]() |
![]() |
Exploring OpenSim, Eve Online, Second Life, Twinity and more
This is me and my eight year old, building on our OpenSim island:
![]() |
![]() |
Posted by Sered Woollahra at 17:42 0 comments
Labels: opensim

Posted by Sered Woollahra at 15:21 0 comments
This weekend, I had the pleasure of installing OpenSim 0.4 on CentOs 5. The OpenSim project wiki has a page on installing OpenSim, which helped me on the way. But it wasn't complete enough for my taste, so here's my experiences. Enjoy!
Install Mono
First off, it was clear I needed to install Mono, even though the Opensim wiki page only mentions this for Mac OSX. For installing Mono on CentOS, I found a howto here: "Installing Mono on CentOS 5". The first thing was easy: get the latest build with wget.
# wget http://go-mono.com/sources/mono/mono-1.2.5.1.tar.bz2Next, after bunzipping, tar -xvf etcetera, I installed Mono using the instructions linked above, like this:
# wget http://go-mono.com/sources/xsp/xsp-1.2.5.tar.bz2
# wget http://go-mono.com/sources/mod_mono/mod_mono-1.2.5.tar.bz2
# ./configure --prefix=/<installed_path >/mono
# make
# make install
export PATH=/bin:$PATH <
export PKG_CONFIG_PATH=/installed_path >< /lib/pkgconfig:$PKG_CONFIG_PATH
export MANPATH=/ installed_path >< /share/man:$MANPATH
export LD_LIBRARY_PATH=/installed_path >/lib:$LD_LIBRARY_PATH
# ./configure --prefix=/< installed_path >/nant
# make
# make install
# cd opensim
# ./runprebuild.sh
# ./< installed_path >/bin/nant
Failed generating terrain map: System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: gdiplus.dllAccording to the OpenSim troubleshooting page, which is called "slightly outdated" by the site maintainers, this problem is caused by incorrect versions of software on the operating system level. It was suggested to include 'unstable' packages when updating the system, as to get the newest versions. This didn't seem such a good idea, as the stability of my system is quite important to me. However, I did update or install some tools with these Yum commands, as suggested on a related website:
#yum install glib*
#yum install libtiff-devel.i386
#yum install libjpeg-devel.i386
#yum install libpng-devel.i386
#yum install giflib-devel.i386
#yum install libexif-devel.i386
#yum install libX11-devel.i386
#yum install fontconfig-devel.i386
#yum install freetype-devel.i386
#yum install libtiff-devel.i386
#yum groupinstall "Development Tools"
<installed_path >/opensim/bin/Regions/default.xml
Posted by Sered Woollahra at 22:25 3 comments
Labels: opensim
Yay - it works. I've got an OpenSim up and running on my own Linux box. I created user accounts for my kids and wife. My daughter is too young for Second Life or even the teen grid, so she's happy her daddy created his own place for her. It's just that, well, it's a bit lonely there, so I'll have to let her girlfriends in as well, I'm afraid.
So what's up next? Dressing up the place a bit, importing other stuff, like a male body shape for instance :-)
Posted by Sered Woollahra at 20:34 0 comments
Labels: opensim
I've been busy tonight, installing the latest OpenSim build on my Linux server at home. Had to install Mono and Nant first, that took some time but wasn't too hard. All stuff installed and compiled ok. Finally, I was ready to run opensim.exe. Unfortunately, this yielded an error:
Failed generating terrain map: System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: gdiplus.dll
Posted by Sered Woollahra at 00:11 3 comments
Labels: opensim
I just paid a visit to Zion on OpenSim Ruth. I'm going to keep an open eye on OpenSim. Or maybe run one myself!
![]() |
Posted by Sered Woollahra at 11:43 0 comments
Labels: opensim
I touched upon this subject yesterday: there are currently no universally accepted protocols or (de facto or de jure) standards for virtual worlds, like HTTP is on the internet. This lack of standardization means no interoperability between virtual worlds, no exchange of data, avatars or objects between them. When you're in one virtual world, you can't teleport to another!
Of course, several companies and individuals try to fill that gap. There's much at stake: those who create the set of protocols that will eventually rule the metaverse (so to speak), stand to gain a lot of influence - and a lot of money as well.
There are quite a few contenders. I have named a few in the past: Multiverse, a proprietary platform, launched in early August. Yesterday, Metaplace announced they are ready for alpha testing. Metaplace is created by Areae, a company, but is completely built on open standards, to make it open and extendible.
In the mean time, Linden Labs is also contemplating the future. The current Second Life grid cannot scale to the numbers of avatars that Linden Labs would like to see, in a couple of years; a new architecture is necessary. Linden Labs proposed such a new architecture at The First Architecture Working Group Meeting. Linden Labs wants this redesign process to be as open as possible, given the circumstances; you can read about it at the Architecture Working Group wiki. We're all welcome to participate. Linden Labs' current proposal explicitly allows thirdparty hosted sims to be connected to the SL universe, be it as standalone sims or tied together in the grid. Of course, this is all quite preliminary.
Some people just can't wait; they are building their own simulator software, as you can see at opensimulator.org. There are a couple of public grids available to opensim users, for instance osgrid.org or Ruth. A description on how to connect to Ruth can be found on Vint Falken's blog. I like the fact that I can use the default Second Life client to connect to OpenSIM worlds!
I think I'll be watching these developments closely in the coming months. Important things may happen!
Posted by Sered Woollahra at 09:56 1 comments
Labels: metaplace, multiverse, opensim, Second Life

Posted by Sered Woollahra at 21:42 0 comments
| Earlier today, I noticed a news item on Metaplace. I took a look at their website, and their product looks very interesting. | ![]() |
Posted by Sered Woollahra at 20:37 0 comments
Labels: metaplace
Koz Farina was to kind to forward my Metaversed meeting snapshot to me. Here it is:
![]() |
Posted by Sered Woollahra at 19:06 0 comments
Labels: metanomics, metaversed
When attending the metaversed meeting friday evening, I took a couple of snapshots and emailed them to pix@bloghud.com. They should have appeared on my bloghud page, but that, unfortunately, didn't happen. Koz Farina, the bloghud guy, did some investigating (thanks!) and found the second snapshot, stuck somewhere in the system. The first one apparently never made it to bloghud's mailbox. Koz will forward me that second snapshot; hopefully it will appear here later.
But for the time being, make sure to view this picture , posted by Metaversed's Nick Wilson. It is a beautiful picture of the roundtable meet. I'm on the picture as well; at approximately 17.30 as it were, in my grey t-shirt.
Lessons learned: if you don't want to lose a snapshot, also save one to the harddisk..
Posted by Sered Woollahra at 22:16 0 comments
Labels: BlogHUD, metaversed
Posted by Sered Woollahra at 00:23 0 comments
Well, that was interesting. Tonight, we had a Metaversed meeting, chaired by Metaversed's 57 Miles. I have only been a member of metaversed for a couple of days, so it was all a bit new to me. But it was nice, we all introduced ourselves to the others, talked a bit about who we are and why we're interested in SL and/or metaversed. That took the best part of the first hour, but was interesting and useful nonetheless.
After that, we had a conversation on how to proceed with these meetings. Keep them informal, maybe do something with smaller groups that share a common field of expertise, who knows. Then, the discussion moved to what tools we can use in SL to facilitate meetings like these. Powerpoint obviously has it's limitations, and there aren't many other tools around.. yet? Several people, among them 57 Miles, had kind words for the i3dnow tools, so I'll check them out one of these days.
All in all, it was good to be there and met some interesting people.
voice and/or text
The introduction round was done with voice. The sound quality wasn't always what it should be, and I failed speak at all, due to a mixup with the 'push to talk' button - very amateurish :-) Interestingly, the discussions afterwards switched between voice and text without much problems. People seemed to be able to merge the voice and text bits into one conversation, on the fly. I wonder how this will develop in further meetings. As people get to know one another better, will voice be used more often? We'll see the next time.
no pix@bloghud.com..
On a different note: I took two snapshots of the meeting, and emailed them to pix@bloghud.com. These shapshots should have been posted at my bloghud page, but I received no confirmation of their delivery, and up until now, almost two hours later, they have not appeared. I still hope they will show up!
Posted by Sered Woollahra at 23:32 0 comments
Labels: metaversed
The Dutch SL blog secondlife.blogo.nl writes about Metanomics, the "study of business and policy in the "metaverse" of virtual worlds". Metanomics looks like a series of events, lectures, on all sort of aspects of virtual worlds, mainly focusing on the business side of things. Metanomics is an activity of Metaversed.
The Metanomics activities seem interesting enough for me to sign up, there's some very interesting topics and speakers on the list. Well known virtual world visionaries, the much talked about Anshe Chung, representatives from other companies and even someone from US Congress, who will discuss US Congress' involvement in virtual worlds regulation, will appear at Metanomics events.
The events take place in world, and are hosted by professor Robert Bloomfield from Cornell University; he will also provide lists of preferred reading material. .
The second Metanomics event, which takes place on September 20th, 2007, features Sandra Kearny, IBM's global director of 3D internet. She will discuss IBM's involvement in virtual worlds. This event will take place in the real world, at Cornell University; it will be streamed to Metanomics' island in SL, and it will be broadcast at the Second Life Cable Network. Truly a 'mixed reality' event, which can be viewed by anyone with a web browser and an internet connection!
In preparation for this event, the professor has suggested reading this IBM report: "Virtual games, real leaders".
In this report, IBM says that MMORPGs are a virtual training ground for leadership skills. In these worlds, one can learn how to communicate, how to sell decisions, who to recruit (and when, and why), how to stay on top of things, and many other things - in short, how be a leader. But, being a virtual leader isn't a permanent thing, according to IBM. Fast paced and ever changing, virtual environments don't match well with the traditional view of leading and managing, where someone, once he or she's a manager, usually stays a manager forever, quietly making their way up the corporate ladder. In virtual worlds, someone can be a leader for ten minutes, a week or a couple of months. Transparency in a persons' qualities, ease of communication, the task or project oriented way of handling things: these (and other) factors, create an environment where leadership comes and goes, to whatever person is most suited for the task ahead. TCorporations could learn from this agility and flexibility, says IBM. The report has an intruiging story about such a change in leadership, about young woman, who was part of a Worl of Warcraft guild out on a raid. When the raid went wrong, the guilds' leadership failed too- the leader didn't know what to do and went silent. In the ensuing vacuum, no one dared to take leadership, until this young woman pressed her talk button. She spoke, rallied the troops for another attack, and that's when she assumed leadership of the guild. She went on to lead other, more advanced guilds later, and held a top rank in WoW for months, until she signed off.
Metanomics promises to be an interesting series of events, for anyone interested in the business side of the metaverse.
Posted by Sered Woollahra at 14:40 0 comments
Labels: metanomics