Ever since the DRF started attacking -A- in Catch, we expected to lose sov and end up exiled somewhere in highsec. Yet -A- hung in there, and so did we; and after the DRF said they had achieved their goals and their attack lost it's vigor, we were able to recoup our lost sov and get back to 'business as usual'.
Although business is still far from usual; it's much better than that! There's still tons of reds and neutrals roaming through our neck of the woods, and there's plenty of opportunity to shoot at them.
And shooting them we did, yesterday! When I logged in, around 21.30 eve time, several corp and alliance mates were fleeted up and looking for trouble, trying to catch the neuts and reds zipping through HY-RWO and it's surroundings. Our scout reports a 12 man gang nearby; it looks promising but a little too much for our kitchensink fleet; their Scimitars would have been hard for us to overcome. But with an -A- gang also nearby, who knows.. What happens next, is some sort of intricate dance. They jump in; we safe up. They leave; we move back to the gate. Scouts report an -A- gang moving in; reds move out; we join forces with -A-, but finally decide to stay at the gate, in case they try to escape through it. It's like chess, like wild animals circling each other, looking for that weak spot, for that little mistake that will get someone killed. Catch me.. if you can!
After some fifteen minutes of this, our scout suddenly yells out on TS: the -A- gang has finally caught up with the 12 man roam we're shadow boxing with, and the fight was on. Go go go! Scimitar is primary! Go! I feel an adrenaline rush and my heart is beating, we move as quick as possible, eager to score some kills, but to no avail. As soon as you hear the scout change his language to past tense, you know you're too late! -A- had done a proper job: the enemy gang was decimated before most of us landed on grid. Good job for -A- and some of us actually got in on a killmail, but most of us missed out. GF's all around in local.
So we moved back to square one, camping the gates near HY-RWO.. and what do you know. Our scout reports a lone Vigilant on the other side of the gate! Will he...? Quickly our bubble is up and yes, there he is! We lock him, drones are unleashed, the FC asks for webs, our loudmouth Dutch pilot yells to 'BUMP, bump the f&cker away from gate'.. We get him in deep armor... come on, come on.. almost there, almost there.. and then he's gone, jumped back through the gate. Crap! Of course all of us had engaged him so we couldn't pursue. And then, suddenly, the scout yells out on TeamSpeak: RED SPIKE, safe up safe up!
Immediately we switch back from 'post fight relaxing' to 'get out asap' mode: we align to safes, to station, away from gate while the scout urges us to get the heck away. I am still en route to my safe spot, when one of our pilots says ON ME! ON ME! He's at the V-3 station where, unexplicably, a lonely red Abaddon hangs idly in space. We lock, we shoot.. no response. He must be dc'd, AFK or something like that. We expect him to dock any minute, but his ship and pod are killed without him ever moving. According to his eve-kill stats, this pilot had 15 losses for 117 kills.. this one must have hurt.Oh and that red spike? They moved out via another gate, we never saw them.
By this time it's 01.00 AM and I am as tired as a newt, so I dock up and say goodbye. My mates haven't had enough, yet, and in the following our they manage to score a few more kills: a Purifier and a Rapier. Both pilots are podded too.
All in all we had a great night. This is where Eve Online really shines. This is what I come back for!
1 comment:
Loved it. Keep this coming Sered.
Wu
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