Wednesday, October 29, 2008

alternative openspace solution: pay per prim?

In my daily job, I am a systems analyst, working on a large financial transactions system. This system has a billing mechanism, that counts certain enduser actions, and creates billing information based on those. I.e. you download an account statement, you pay a small fee.

I was wondering about alternative solutions for the openspace situation. Obviously Linden Labs has a problem with certain uses of them and therefore decided to change prices and policies for all openspace sims. The problem is of course that lots of these are used just the way they were once intended (i.e. open spaces, low prim count), and these are punished as well.

Couldn't Linden Labs create a billing system for openspace sims, similar to the way billing is done in my financial transactions sytem? One of the indicators of sim usage is the number of prims: high on prims probably means higher overall system load as well.

Linden Labs obviously has ways of tracking the number of prims on a given simulator. They would have to devise a tier system for number of used prims per sim and attach a billing mechanism to it. LL could bill the 'prim tier' for the new month based on the number of prims you had on the simulator at a given date the previous month, for instance. This 'punishes' those who overuse openspace sims, but leaves room for the genuine, intended use.

Complicated? Perhaps, yes. But its certainly more honest than what's being done right now.


Tateru Nino said...

It isn't actually clear that the prims themselves are the problem - in fact, it appears might not be.

Maria Wingtips said...

Hi Tateru,

I was thinking about a way to tie sytem load or usage, to a fee. I thought that, generally speaking, the amount of prims might be a reasonable indicator of the load a certain openspace sim is generating; hence this thought. But if there are better indicators for system load, those could be used instead!

Tateru Nino said...

That was what triggered off the last revolt like this, in 2003 and gave us the land-based-resource-sharing economy we have now.