Tuesday, March 10, 2009

Patching is always hard

We've been through this before a dozen times if not more, on all sorts of games, platforms and virtual worlds: a patch upgrade initially often leads to instability, lagginess and other weird stuff. Today's massive Eve Online Apocrypha patch isn't any different. It works, but the universe is so laggy it's almost impossible to fly. Some of the new visuals are good, but CCP has some ironing to do before calling it a day. Meanwhile, that's exactly what I'm going to do. Good night!

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