Tuesday, April 13, 2010

Eve Online : Planets

With the release of the Dominion expansion in 2009, the planets of New Eden got a facelift. The next expansion, Tyrannis (eta may 2010) will turn them into valuable sources of raw materials, to be mined from space. And the new game Dust 514 will bring mercenaries to their surface, probably to fight over the installations and resources belonging to Eve pilots. For now I'll contend myself with a few snapshots every now and then.
Eve Online: Shadows
Idly drifting near a planets' ring. The planet casts a shadow over the thin rings; you can even see the stars through them.

Eve Online: Inhospitable
Come Tyrannis, the next Eve Online expansion, this planet may become a rich resource for the miners of New Eden. And come Dust 514, CCP's new game set in the same universe, it may even become the scene of fierce fights between Dust 514 mercenaries. But today, seen from space, it just looks inhospitable and cold.

Eve Online: Red
This planet made me think of our own planet Mars. It probably doesn't have an atmosphere; it looks like it's been dead for a long while.

Monday, April 12, 2010

Eve Online: what's in my hangar


Eve Online pilots sometimes spend a lot of time to find the precise ship and fitting they need for a certain job, and as there are a lot of different jobs, most pilots tend to have a lot of ships. So Rixx Javix at Eveoaganda asks: what ships are in your hangar, and how are they named?

Looking around in my hangar I see a nice stack of Gallente ships: Incursus frigate (for doing small incursions into lowsec), a Helios covops (same), a Catalyst Destroyer used for running plexes, a Vexor cruiser (same), a Brutix battlecruiser for low level missions, and two battleships: the Dominix droneboat and the Megathron. And an Iteron mark III. Oh and the Zephyr of course! I once bought a Drake but it got destroyed at a lowsec gatecamp and I didn't buy a new one - yet.

My ships are all named after Dutch WWII era naval ships, such as the Flores and Soemba, who earned the nickname 'Terrible Twins from the British:

"Another British officer said: "These Dutchmen have the right fighting spirit. Nothing will stop them, and they won't cease firing. The only rest they had during the nights of unceasing bombardments was when they ran out of ammunition, and then they returned, reshelled and refuelled, and were off again. They will take on anything. [...] We could not make out where the firing came from until someone said 'It 's those damned Dutchmen again; you can't keep them out of anything!' And he was right."

I have attempted to find fitting names for each ship, meaning the Iteron is named after a freighter, the Dominix after one of our primitive aircraft carriers, the Incursus after a frigate etcetera. I like a sense of history and think such a naming scheme fits Eve Online just fine.

Tuesday, March 30, 2010

Twinity: skating!

Last week, Twinizens enjoyed the usage of an in world vehicle for the very first time, with the introduction of the skateboard. I've had a lot of fun with it already! It's way easier to explore cities and the potential for competetive fun is obvious.
Twinity: at Marius skate shop

For more on the Twinity skateboard, see my Koinup blog items: Twinity: Skateboard fun and Skateboarding through Twinity London.

Also fun to do: creating movies in Twinity using the Wegame utility, which is actually quite easy. This is one of the trial runs:

<a href="http://www.koinup.com/SeredWoollahra/work/243522/">Twinity Skateboarding: Museuminsel ...</a> - a <a href="http://www.koinup.com/in-twinity/on-videos/">Twinity Machinima</a> by <a href="http://www.koinup.com/SeredWoollahra/">SeredWoollahra</a> on <a href="http://www.koinup.com">Koinup</a>


My Twinity Machinima - together with lots of others, often better than mine - can be found on the Twinity Koinup machinima page. Do pay a visit!

Sunday, March 21, 2010

Eve Online: mass testing on Sisi

Ever since the Dominion expansion hit Eve Online, lag issues have been playing up. Especially during large fleet battles, the kind of battles that tend to take place in nullsec space between the larger space holding alliances, lag has been a real blight, even becoming a battle deciding factor at times. I am not living in nullsec space and not a member of such an alliance; in other words, I have never been in a large fleet battle, but that doesn't mean I wouldn't like to participate in one! Large scale nullsec warfare is completely different from my usual gameplay, as it includes ships and technology rarely (if ever) seen in highsec and employs radically different tactics. Stuff I'd like to see and experience!

Mass Test
So how does a lowly mission runner and parttime trader work his way into a massive fleet fight between the capital ships of New Eden? Simple, I participated in the March 20th mass test on Singularity, Eve Online's test environment! CCP is working hard to fix the lag issue infecting the currently deployed code, and they wanted to test some of the possible fixes on the test system Singularity (Sisi) first. So, yesterday evening, several hundreds of pilots logged on to Sisi instead of Tranquility (the 'normal' Eve Online game environment) in order to help CCP and, ultimately, themselves. For me it was not only a matter of helping, but also a chance to participate in such a fleet and see the cap ships in action.

Moveme
After logging in and fitting my Megathron battleship, I found myself a long way from where the test would be executed. On Singularity, there's an easy solution to that: I logged on to the in game Moveme channel, and got transported, in an instant, to a station in the FD-MLJ system in the Syndicate region. The testing was supposed to take place in the neighbouring system X-BV98; we would gather there and mass jump to Poitot (yet another neighbouring system) to see what would happen. There would be siege warfare and quite possible a nice battle to top things off. The good thing about battle on Singularity is, that any losses incurred are limited to the test environment and have no repercussions in the normal Eve Online environment. In other words: risk free battle!

Fleet, lag
After chatting a bit in the in game MassTesting channel, I joined CCP Stillman's fleet, left the station and set out for X-BV98, which would normally be one easy jump. The vast amounts of ships that had to move through the system, however, meant that there was indeed an enormous amount of lag. FPS (frames per second) dropped to 'average 0.1' at one time, effectively rendering the game unplayable. I decided to relog; that helped a lot and I was able to jump to X-BV98 and travel to the Poitot stargate, where an impressive fleet was gathering:

Eve Online: Mass testing

More pictures available: Mass Testing on Koinup.

Cyno beacons were lit, more and more ships arrived at the gate and I again joined the CCP Stillman fleet. The lag, however, became terrible again; joining a fleet seems to have a very negative impact on the performance.

Operation aborted
Unfortunately, this is where it stopped for me. Family duties interrupted unexpectedly; I had to log off. When I came back an hour later, battle was raging, but it was 17 jumps away. With no moveme channel available to drop me at the scene of the battle (and noticing many testers logging off) I parked my ship, left nullsec Singularity and headed for the less epic world of empire, high sec space on Tranquility. I missed my large fleet battle, but it was a good experience nonetheless. Next mass test I hope to be there again!

Monday, March 15, 2010

Twinity update

I just published an update on Twinity at the Koinup blog. Main topics: Therians welcome to Twinity, an expansion to virtual Berlin, a visit to the Pergamon museum and this mornings' new release.

The Pergamon Museum, Twinity Berlin:
Twinity Berlin: Pergamon Museu...

Sunday, March 7, 2010

Eve Online: arms dealer


In Eve Online, there's a never ending demand for stuff. Pilots need space ships, modules to fit them with, and ammunition - all the time, because ships get destroyed and ammo gets spent in an endless grind that only stops during downtime. Industrialists make a nice living based on this continuous demand, but they are not the only ones. There's also quite a bit of interregional trade going on, and for the past few weeks I have become involved in this part of Eve Online as well.

A while ago I needed a couple of 250mm Compressed Coil Guns: a type of medium sized rail guns which I often use on my mission running ships. On my way to a corp event a dozen jumps out of my home system, I crossed a region boundary, and while checking the local market prices I noticed these railguns were a lot cheaper here than in my home region. Immediately I saw an opportunity for making a profit, and so, on a whim, I became an arms dealer! In this neighbouring region, I bought almost all of these guns I could find for a very decent price, and started to sell them in my home region at a nice profit. After a while I ran out of cheap guns with prices in the neighbouring region rising as well, so I have had to travel further and further to get the guns at a worthwhile price.

Yesterday I found myself scouring through obscure systems, buying a few guns here and some there, creating a small stock to trade with, and that's when I realised this wasn't the way to go, I was wasting my time on petty trade! If I want to be a trader, even if it's a side job, I need to have ample supplies of the item I'm trying to profit off. I need more guns to sell! Yesterday evening, I decided to take my trusted Iteron transport vessel "Daf 95" to Jita and do some serious shopping there. Prices, while not as low as the initial stock I acquired in the neighbour system, are still favourable, so I stockpiled almost a thousand guns. I have since planted them here and there in regional trade hubs, spread over several regions. My prices are reasonable, but my profits still range from 50%-100% per gun if I succeed in selling them at these prices. The top left picture here shows, that this is definitely not a given.

Traveling to Jita, by the way, proved dangerous: on two occasions I was targeted by gate campers, in high sec no less. In both cases I was quick enough to get away before any of them could lock on to me. Afk travel to Jita is definitely not the way to go, that's for sure.. Jump through a gate, align to next gate, and warp away as fast as you can.

In the coming weeks it will become clear if I stand to profit from my first concerted effort at trade. It's a whole new game with new rules!

Yet another Twinity post at Koinup

Now that I am the Koinup blogger covering Twinity, I'm spending much more time on the virtual mirror world. It has been a rewarding experience! Even though I'm following Twinity for over two years now, I must admit: there's more to write about Twinity than I thought. For instance, the new ability to design your own shirts: Twinity Shirt, Koinup style. Fashion design, creating outfits is a very important part of social virtual worlds like Second Life, and it's good something like that is emerging in Twinity as well.

Wednesday, March 3, 2010

Twinity surfaces in Google Earth.

I have just published another Twinity blog item on the Koinup blog, this time about artist Marco Manray and his mixing of the real and virtual world, using Twinity, Panoramio and Google Earth. A fascinating concept!
Twinity in Google Earth

Saturday, February 27, 2010

Twinity: Dardo Photography Gallery opens

I have just published my second guest blog post at the Koinup blog: Dardo Photography Opens. Tomorrows' opening of Dardo Photography Gallery was a nice opportunity to highlight a few interesting aspects of Twinity: the way Metaversum and the Twinizens are doing events, and the fact that Twinity is a good venue for certain types of art display. Your comments are, as always, welcome.

Friday, February 26, 2010

Second Life: 2.0 beta viewer experiments

The first public beta of the Second Life 2.0 viewer sports some nice improvements. For me the most interesting part, is definitely the Shared Media part.

Back in 2006, 2007 when we were investigating Second Life as a business tool, we sorely missed the ability to easily work with HTML on a prim. Documents, presentations, dynamic content: it was impossible or very nearly so. A few years ago 'HTML on a prim' finally became a reality. A step forward, but it could really only be used to display a static website.

The new 'Shared Media' implementation in the 2.0 beta viewer is much more powerful. As a matter of fact, the viewerr sports a full implementation of WebKit, the open source browser engine. It allows the 2.0 beta viewer to display pretty much anything the average browser can, and as dynamic as the browser too. HTML, flash movies and games, it's all possible.

The media are placed on a specific face of a prim. I created a simple prim, and put a Google Docs presentation on it:
SL2.0: experimenting with Goog...

So far it works fine. I can login to Google Docs and work with the documents available to me. If only this had been possible a few years ago!

I have noticed that access credentials to content in a shared media texture, are stored in Webkit; they are not connected to the prim the media texture is on.
First, I created a prim with a media texture containing a Google Document for my RL Google account; I logged in and used it. Then I deleted the prim, created a new one, and put a Google document for my Sered Woollahra Google account on it. Upon saving it, the message on the media texture said my RL Google account wasn't allowed to view Google Documents owned by Sered Woollahra! I had to logoff and login back to SL to be able to use the other credentials.

Tuesday, February 23, 2010

Eve Online Tyrannis: a whole universe

CCP surprised most of it's userbase, earlier this week, with the announcement of Eve Online's next expansion: Tyrannis. Slated to be released around the summer, Tyrannis will bring a whole new dimension to Eve Online: planetary exploration. We will be able to survey all those thousands of planets in New Eden, we will exploit the minerals and other treasures to be found through infrastructures we will build. And this will happen not only on the earthlike planets, but on all of them, including the lava planets and the gas giants.

So why is this exciting? Because planetary exploration is a missing link in the current incarnation of the New Eden universe. The planets got a visual upgrade in the Dominion expansion, and they sure look great, but they are at the moment little more than eye candy. How strange, really, that in a simulated universe like Eve Online, you can't do anything to or with a planet! Most of todays' SciFi movies, books or series would be meaningless without functioning planets. Eve Online, so far, has done without, but not for much longer.

Eve Online: Dominion planets

There's precious little concrete information in the Tyrannis devblog but it seems we won't be able to walk on our planets just yet: Incarnation, formerly known as "walking in stations" will have to wait (again) until a later expansion. But Tyrannis is definitely a first step to prepare New Eden for planet bound combat as projected to happen with the new CCP game Dust 514:

In future expansions you will be able to project military force for attack and defense of planetary installations. That will be where DUST 514 will connect with EVE. But DUST 514 will not be coming out at the same time as Tyrannis, so that is at a later date.

A New Eden with functioning, meaningful planets, spotted with industrial complexes owned by Eve Online pilots, and occasionally raided by either Dust 514 mercenaries or rivaling Eve Online corporations, is a much more complete, whole universe than the New Eden we've been enjoying for the past few years. It is more realistic too - insofar something like that can be said from any internet spaceship game.

Add Incarna to the mix, and it gets even better. I can hardly wait to pilot a shuttle through a gas giants' atmosphere, dock up at our refinery station floating there, pop out of the spaceship and head for the bar where a few corp mates are enjoying a well earned drink. Tyrannis lays the groundwork for future expansions where this might very well become possible. Exiting times for an explorer like me!

Saturday, February 20, 2010

Twinity releases new version

I am doing a bit of Twinity guestblogging at the Koinup blog, and have just published my first article there: Twinity releases new version. I haven't guest blogged before, it's going to be interesting to see how this works out! Any feedback is welcome, either here or at the Koinup blog.

Friday, February 12, 2010

Second Life's antique beanstalk

After reading Hamlet's item about the Beanstalk, the oldest user created content in Second Life, I decided to pay a visit. In SL you never know for sure whether something will still be there tomorrow, and this is definitely something I wanted to see before it would vanish.


The land the Beanstalk is on, was claimed in 2003 and is group owned. For all group members, the last login date is 'unknown'. Whether the user who created the beanstalk, Steller Sunshine, is still an active SL user I don't know. Pay the beanstalk a visit while it's still there!


Isn't amazing that we consider something created in 2003 to be ancient? Be it a beanstalk in SL or a character in Eve Online: 2003 is prehistoric, almost awe inspiring. And yet it's not even a decade old!

Thursday, February 11, 2010

Happenings

Upon returning from a quick skiing trip, I noticed I won the fourth prize at CK's Blog banter contest! Thanks a lot CK, my email address is seredsecondlife at gmail dot com. Looking forward to ordering some cool stuff from the Eve store!

This seemed a nice opportunity to change the blog template, too. The previous template worked fine for a while, but somehow it changed last week, probably due to a change at the Blogger side. I'm still fiddling with the layout. Not yet sure, for instance, whether I want to go to two columns or stay with three. Let me know what you think!

Finally, tomorrow my Second Life land fees are due. This is the best moment to check wether the land rentals are profitable or not, and I'm happy to report we are profitable once again! We're off to a good start in 2010; let's hope it stays this way.

Friday, February 5, 2010

Twinity: In the eye

Another visit to the London Eye. The view is nice, from up here..



Twinity has come a long way, in 2009. A much more stable client, three cities online, activities to do and an emerging community. Yet, there's always room for improvement, isn't there? Here's some suggestions!

The first one, is draw distance. In Second Life I can choose to set the draw distance to a large value. Of course it will take a lot of time to load the environment if you do so, but snapshots like this one would certainly improve:



The other thing is the day and night cycle. I understand why Twinity - a mirror world after all - would have a natural day and night cycle. But, given that I usually work during the day, it means I'm mostly confined to seeing dark cities.. Enjoying the city in broad daylight, or catching a sunset or sunrise for a particular picture is, to me, not always possible! That's why I would like to be able to override the default day and night cycle.

And I miss the fog. Especially with London not yet being finished, it might be a good idea to introduce some atmospheric haze. With a bit of haze in the air, loss of detail becomes a natural thing at larger distances; currently it looks like a texture that didn't load right. It would also serve to soften the hard edges of virtual London, where the city isn't finished yet. Especially when viewed from a higher viewpoint!

Finally: I would like some movement. Now that there's a London Eye, I'd like to ride it too! Same for the sightseeing buses strewn through virtual London. Why not let me hop on to one, and do an automatic guided tour through the city? Or a boat ride over the river Thames, through Singapore harbour, the Spree river in Berlin? This might actually require quite a bit of programming; I don't know how difficult it is to build this in Twinity. But would be a very valuable addition in my opinion.

See you in London!

Wednesday, February 3, 2010

Twinity expands virtual London

One of the most appealing parts of virtual worlds, is the ability to show world famous landmarks to anyone with a computer strong enough to run the necessary software. I can't afford to visit the Forbidden City in Beijing for instance, but I can get the gist of it through the virtual rendering, as you can see here. Another example: I have visited the Vatican's Sistine Chapel in real life, but in Second Life I could really take the time to appreciate the build, and view it from very unusual angles.

Twinity is perhaps the virtual world best suited to showing real world landmarks in a virtual setting. The platform also provides the opportunity to integrate the past and present, as Metaversum demonstrated when they celebrated the 20th anniversary of the fall of the Berlin Wall.

Today, Twinity's virtual London became a lot bigger. Famous landmarks along the Thames river such as the Big Ben, the Westminster Abbey and the 'London Eye' became available. Due to family matters I couldn't spend too much time, and it was already evening, but here's a few snapshots of the Westminster Abbey and the London Eye, the way a real world tourist would never be able to view them. Enjoy!




More Twinity London snapshots: at my Koinup page as usual.

Thursday, January 28, 2010

Second Life: Dutchie's houseboat

House boats are a common sight in larger Dutch cities, where many an old ship spends it's days converted into someone's living quarters. On my way to the office, I pass quite a few of them; some old and squalid, some pretty and well maintained. Dutchie decided to bring this local specialty to Second Life, and I must say I'm impressed with the results. The interior is beautifully done, the style matching what I'd expect a dutch houseboat to look like. I have owned houses before, but nothing comes close to this one! I am already looking for a place to put one, perhaps for rent via TBRentals. I think it looks best if there's a bit of room around it, though. Too bad I haven't got 1024m left in my tier or I'd do it immediately. Here's some snaps:




More snapshots: at my Koinup page. Want to see the houseboat for yourself? Pay a visit to Dutchie!

Monday, January 25, 2010

Eve Online: what's the appeal?


In a special edition of the Eve Blog Banter, CrazyKinux asks: Why do you love Eve Online so much?

Good question. I have been active in virtual worlds from mid 2006, when the Second Life hype hit. IBM went head first into virtual worlds, and I, being an IBM watcher and corporate blogger, followed suit to see what the fuss was all about.

I never was much of a gamer. I don't own a console and never bought a PC game; I never really made it past Minesweeper as far as PC gaming goes. And yet I have been in Eve Online for nearly two years, and I'm not about to leave; because Eve Online is, to me, one of the most interesting and advanced virtual worlds currently in existence. Let me explain why.

Mythology
Tranquility's single shard model allowed Eve Online to develop a coherent mythology, that is relevant to pilots every day. It's not just a nice backdrop for staging internet spaceship fights; New Eden wouldn't be the same without the lore. But this mythology not just found in the CCP written official history of New Eden; it is created anew, time and time again, by the pilots themselves. Epic clashes between major alliances, infamous heists, notorious characters, battles won and lost! It all adds to the player created lore. These are tomorrow's myths, to be narrated to n00bs in local and corp chat for years to come. It's possible in the continuum that is New Eden, but only there.

Economy
But other than impressive stories, the single shard has also given rise to an advanced economy. One of the things that make Second Life interesting, is that SL residents design unique objects. But there is no such thing as geographical distance which would necessitate transport, or which would allow trade hubs to evolve. And: in SL you can create anything out of thin air, meaning there's no raw materials to build from; there's almost no initial cost. New Eden's economy doesn't know unique objects, but distances really count, and raw materials are needed. Sources of these raw materials need to be exploited, ores transported and sold before goods are made, which can then be sold off. Hence the need for miners, freighters, industrialists, all making a living off the production of goods. It's much more developed and realistic than other virtual economies I've seen. All in all, I'd say Second Life has a market, but Eve Online has an economy.

Corps and alliances
Lots has been said about the social side of the capsuleers' universe. Here, too, the single shard design is instrumental in bringing about something special. New Eden's player driven infrastructure of corporations and alliances - and the dynamics of trade and conflicts between those - is what's keeping Eve Online alive and vibrant. It facilitates a lot of interesting and meaningful social interaction, and it also provides the framework of much of the player driven mythology mentioned above. And again, it wouldn't be possible - not on this epic scale at least - in a sharded environment.

World view
Another interesting point is Eve Online's world view. It's not pretty, but much of the real world - unfortunately - isn't either. Second Life has more of a sixties love & peace vibe, and while it's entertaining it doesn't always feel right to me - because I don't think humanity, in itself, is like that. Eve Online shows this darker side of humanity.

While writing this down, I realised I'm missing something here. There's more! Eve Online, interesting, fascinating, gritty and dark as it can be, is also beautiful to see, plain engaging, and often fun. In the end, that's what seals the deal, that's why I love Eve Online.

Monday, January 18, 2010

Eve Online: A different mindset


Helicity Boson penned a long, expletive filled rant detailing how much he hates the average carebear miner in Eve Online. I'm not a miner, but here's my thoughts on the subject.


Eve Online is often touted as a sandbox environment. Everyone’s free to choose their own direction! One of which is: being a miner. Miners provide much of the raw ore that keeps Eve’s industrialists occupied, and as such it’s one of the cornerstones of Eve’s economy – of which CCP is quite proud. I can’t state it with any certainty, but I don’t think Eve Online could sustain a meaningful economy without the miners. Yet the most vocal inhabitants of New Eden are those who chose a completely different career: the PVP pilots and pirates who insist it's fun to blow up these same miners.

From my point of view, there's a deeper difference in mindset separating the pirates from the miners, that's causing the strife between the two. Allow me to elaborate - I'll try not to be as long as Helicity, I promise ;-)

A while ago I read Edward Castranova's "Synthetic Worlds", which deals with virtual worlds, MMO games and such. Dating from 2006 it was, as far as I know, one of the first attempts at a scientific explanation of the MMO/virtual world phenomenon. Castranova describes four typical categories of inhabitants of these worlds: explorers, socializers, achievers and controllers. Explorers want to discover beautiful and new vistas, the new, the unexpected, "to boldly go..". Socializers seek the company, corp chat, doing stuff together. Achievers want to build value, hoard wealth, get somewhere the peaceful way. Finally, the controllers want to be in charge. They compete, defeat, dominate and if necessary decimate. And yet, in Castranova's words, "to them, it's all a sport".

I consider myself an explorer. I'm in New Eden to find out what's there, to try new things every now and then, to enjoy the scenery. I'm also a socializer, as I like the company, and I'm an achiever insofar that I want to be wealthy enough to replace anything I might lose. Most miners and industrialists (and mission runners) definitely fall in the socializers and achievers category. And pirates, well, I hate state the obvious, but they are of course the controllers of New Eden.

Speaking in Castranova's terms, socializers and achievers are really of a different mindset than the controllers, and these differences in mindset and character have always been a source of irritation between 'carebears' and 'griefers', in many an MMO game and perhaps in real life too. It's nothing new, really.

I recognize this difference, also. To me, personally, reading Helicity's rant is like reading the utterings of a completely alien mind. I can't for the life of me understand what's so funny about blowing up miners, why it's fun to deny some harmless n00b miner his achievement. I can't understand why he hates these people so much (apart from the insults hurled at him, that is). I don't understand why anyone would enjoy inflicting harm on (and triggering anger in) those hapless miners who are explicitly not looking for pvp. The whole concept is just alien to me. And frankly, I really doubt whether it's healthy to display so much hatred while, at the same time, saying 'it's all just a game, people' (as any controller would) to those who are angry with him.

So, even while I may not agree with Helicity - because I really don't recognize anything of his motives and urges - I can, in the framework of Castranova's descriptions, see where he's coming from. And I can also understand why an achiever type pilot would be hurt and confused with someone like Helicity blowing up their stuff. Achievers and controllers differ so much in mindset, world view and game perception, that they are almost mutually exclusive.

For achievers, the bad news is, that in the setting of New Eden, much of the game mechanics are geared to accommodate the Helicities, the controllers of space. There's (some) room for explorers and socializers, but achievers are, however important they may be for Eve's economy, very low on CCP's priority list. This is not an accident; this is by design.

CCP may probably have a low new player retention for achiever type pilots because of this, and because my own instincts are more akin to socializers/achievers than to controllers, I'm not happy with that. I have, earlier, advocated more protection for new players, perhaps in 1.0 space only. I still think CCP could financially benefit from that: it would make the learning curve more of a curve than, well, a virtual graveyard. But at the same time, I recognize it may be very hard to balance achievers and controllers in a better way, without hurting the whole premise of New Eden.

In the mean time.. fly safe, all :)

Saturday, January 16, 2010

Eve Online: Roaming through nullsec

I rarely leave highsec. Lowsec is definitely not appealing; it's dangerous and not very rewarding to visit. Why even bother? Nullsec however is different, and I've wanted to visit it for a long time. I first went there a few months ago, and I made it a few jumps in, until I ran into Wensley who quickly ridded me of my vessel, pod and clone. He did, however, give me some advice on how to avoid warp bubbles the next time!

A few days ago I decided it was time for another go. I bought an Incursus, fitted it with cheap T1 stuff and set sail for Poitot, where Wensley killed me before. The first few jumps through lowsec and 0.0 were somewhat exiting as I had to dodge a few pirates, but pretty soon space became almost empty. Very few people in local, no chat, nothing. At one jumpgate a disabled mobile warp disruptor hung idle in space. In another system I got caught in a warp bubble again but there was no one to shoot at me; I drifted out of the bubble and jumped safely. Jump after jump, and nothing happens! Along the way I pick up some loot in an abandoned NPC wreck, which I put up for sale.

I stayed overnight at a station in A-SJ8X, at the edge of Syndicate, not certain whether to push for Cloud Ring or Outer Ring. Knowing I wouldn't be able to dock anywhere in Cloud Ring, which is currently owned by Ev0ke alliance, I opted for Outer Ring, which is an NPC region; anyone can dock there. But still, it was quite a trip as I had to do eleven jumps to get to the nearest Outer Ring station with a medical bay.

Leaving the station in A-SJ8X, I quickly jumped to the first Ev0ke owned system, 1-3HWZ in Cloud Ring. Most systems here are deserted; I noticed a few miners and an IT alliance pilot in local, but that was it. A few uneventful jumps brought me quickly and safely to IZ-AOB, the entry to Outer Ring. A few uneventful jumps. I pick up a few abandoned drones at a jumpgate. Then another series of uneventful jumps. Finally I am at my destination, 4C-B7X. This system seems to be quite busy; 26 in local, which is the most I've seen so far.

Frankly, I've been a bit disappointed by the lack of excitement. Most of the systems in Syndicate and Outer Ring I've visited, are more or less empty and there's just not that much going on there. Perhaps this is different in the other nullsec regions, but I haven't seen it yet..

Thursday, January 14, 2010

Eve Online: searching for directions in 2010


Eve Online is, famously so, a sandbox environment which leaves almost all choices up to the pilot. What career to pursue, where to live and what to do: within the bounds of the setting of New Eden, you're in charge of your own destiny. That's why CrazyKinux, the Eve Online blogfather, poses the following question:
"As we begin another year in New Eden, ask yourselves "What Now?" What will I attempt next? What haven't I done so far in EVE?"

My answer, very short: I don't know - yet. I have been a miner for a short while, but for most of my Eve career I have been a mission runner. Recently I have taken up the habit of exploring systems with scanner probes, discovering hidden npc PVE sites. I've also, occasionally, spent some time in wormholes. But what's next? I haven't decided yet.

I have been offered a spot in a wormhole mining team. But while I haven't ruled it out yet, I don't exactly see myself as a WH miner in the near future. I can also keep doing what I'm doing now: run missions, scan down complexes and such, together with corp mates or alone. Having relocated to Everyshore recently, I think that will be the short term plan, but for some reason I don't feel quite at home in Everyshore; not sure I'll stay here long term.

I would very much like to spend some time in a 0.0 corp, perhaps as a miner/ratter with some incidental PVP when necessary, but I don't really have anything in terms of PVP experience. Also, given that I have a family, a busy job and loads of other stuff going on, I really need to be in a 'real life comes first' corporation and alliance, which severely limits the options when it comes to moving to 0.0.

Finally, I'd hate to leave the alliance I'm a part of. It's not that big, but I've known these pilots for quite some time, and I wouldn't want to say goodbye at this moment.

So - short term, 2010 looks like it's going to be an extension of 2009, but I'm open for new developments. Who knows what will happen!

Second Life rental update


Late last year, I bought new land in Lutestring in order to create more rentals there. I provided the land, but most of the heavy lifting was done by Tropical Beach Rentals, and together we created a new project called "Lute Harbour". When it was ready, I really liked it and pretty soon the first tenants arrived. But after that, it didn't really pick up pace. Tenants came, some stayed, others left and we never got the occupancy rates we wanted or even needed. After a while we gained a few long term tenants, providing a solid financial basis, but still it's not what we needed. So after some prospective customer feedback and scant deliberation, the TBRentals team took out two of the smaller existing houses and created a new, larger house with a higher prim allowance. Let's see if that works..

One thing I've noticed, is a difference in tenants in the several regions where I own land. The homes in Fortimus Harbour and Timandra are often rented for a short period: most tenants pay per week. The occupants of Lute Harbour however, tend to pay for multiple weeks, often a month in advance. It would be interesting to know why!

Tuesday, December 22, 2009

Twinity: the end of London

When exploring Twinity Singapore for the first time, I wandered far enough from the city center to get to the point where the city, quite literally, stopped. Metaversum hadn't gotten around to building those remote parts of Singapore. I was looking at the seams of the city, so to speak! Today the same happened, but this time in London.


Somewhere between Picadilly Circus and Knightsbridge, near Green Park, the city ends abruptly. I was on my way to Hyde Park and Kensington, but it seems those areas haven't been built yet.

By the way, as I Tweeted before: from my admittedly anecdotal evidence, I'd say Twinity London is busier than Singapore, and perhaps Berlin as well.

More snapshots at my Koinup page.

My RL job in Eve terms

Yargok at Wherever I may Roam asks: 'how would your RL job be described in Eve terms'? Here's my attempt!

The aging yellow-and-blue public transportation shuttle drops me off at one of the regional traffic hubs. Even though this is isn't exactly known as the business heart of the area, this is where our headquarters are located. I am, after all, working at a financial institution of modest origins, founded by farmers, many years ago. When the fancy city banks wouldn't lift a finger to help them, these hardworking folks decided to help themselves: they created their own bank, much to the amusement of the city bankers. How the times have changed! When, recently, the aforementioned fancy city banks needed trillions of bailout ISK from any and all corp, alliance or empire that would try and rescue them, the modest farmers' bank didn't need any help at all. We're solid and we're going strong.

Before I dock up at my desk, I grab myself a quick coffee. Black, extra strong with just a little bit of sugar: that's my morning fuel. After logging on I check the vital signs of the transaction system I'm maintaining, usually even before I scan the incoming comms channels for stuff I should respond to.
All those traders, farmers and miners, selling and buying, attempting to make a few ISK: they can't operate without someone handling the ISK flow. And that's where I am, right on top of one of the main cash transport systems this bank has. Hundreds of thousands, millions, even billions of ISK change hands - daily - under our watchful eyes.


Not that I am a moneyman. On the contrary, I'm really bad at complicated constructions, small print, insurance clauses, tax forms and such afflictions of modern mankind. No, I'm one of the tech guys who keeps the wheels of this system turning. I have been for several years; I am, by now, one of the senior and most experienced team members. And the pay is pretty good, even in these times. What's not to like?

Thursday, December 10, 2009

Twinity: London seesighting


Once, when visiting London with my parents, my mother mentioned she would like to do 'one of those seesighting tours'. We've been teasing her with it ever since!

Today, I planned on doing another guided 'seesighting' tour through London; this time one through Twinity's virtual London. This virtual rendering of the English capital has been open to the public for a few days now, but I haven't yet had the time to really check it out, and I thought I could use this tour to make up for that. Unfortunately, the preparations took a bit too long. Apparently, many people are still having issues with voice and sound, and they kept trying to fix it while I ran out of time, so I had to drop out. Hopefully another time..

Thursday, December 3, 2009

Eve Online: Arraron gate


Here I am, waiting at the Arraron stargate in Chantrousse, enjoying the view of the ringed planet below. After the Dominion expansion, Eve is looking better than ever. See my Koinup page for more snapshots!

Wednesday, December 2, 2009

Eve Online: Dominion planet


One of my first snapshot of the Dominion expansion on the main Eve grid, Trinity.This one was taken on a laptop with a lower end GPU, but I still like it! Visually, the main changes of the Dominion expansion are the star fields and the planets. Here, my Minmatar destroyer flies past an earthlike planet.

More of my Dominion snapshots can be found at Koinup.

Wednesday, November 25, 2009

Eve Online: weekend billionaire


Today marks a special occassion: for the first time, my wallet contains more than one billion ISK. I'm a regular weekend billionaire, me! Of course I know there are traders, miners and such who make much more, but for a casual mission runner, it's not bad. Furthermore, it's more than the average Eve pilot has, according to the Q2 quarterly Economic Newsletter, which said the average Eve pilot has roughly something like 300 to 450 million ISK in cash.

Of course, now that I have this much ISK, I need to consider my options. Buying new ships? Rigs? Skills?

Speaking of which: I am now over 16 million skillpoints, as I completed Armor Compensation Explosive level 5 today. It was the last armor compensation skill I needed, I have all of them up to level 5 now. It seems I'm done learning the basic armor skills, as the certification system awarded me the Elite Armor Tanking certificate. Next up: shield skills! Currently working on shield management level 5, but that will take another 11 days.

Tuesday, November 17, 2009

Eve Online: A look at Dominion

After seeing the Dominion trailer at CK's, I thought I'd take a look at it myself. You can already get a preview on Eve Online's test environment, codenamed 'Singularity', even though the Dominion expansion is still a month away. Getting online was easy, using these excellent instructions by Cyleus Taestar, and so (after a bit of tinkering with directories, files, shortcuts and a 479 MB upgrade) I found myself flying through New Eden Dominion style. I must say I'm impressed by some of the art work on the planets and moons! Behold:




Some of the moons look very natural, almost like a reworked picture of our own moon.



Of course there's also the Gas Giants. We have those planets too, in our own solar system, and they often look a bit bland, as pictures of Saturn and Neptune show. New Eden's gas giants are true to nature in this regard, but that makes them a bit less attractive to see as well. Our own Jupiter is more colorful, and to my taste the New Eden gaseous planets that I have seen (only a few!) could have had a bit more 'Jupiter' in them.



By the way: all planets revolve naturally and on some of them I spotted thunderstorms.

New Eden's background skies, often consisting of nebulae and stars, also seemed to have undergone an upgrade but not as dramatic as the planets and moons.

Of course Dominion is more than just this artwork update, but so far I like what I've seen. I will definitely spend more time on Singularity in the coming weeks, if only to explore the New Eden we'll all get to see when Dominion is released.

-update- Added more snapshots to my Koinup Eve Online group.

Sunday, November 15, 2009

Sinterklaas has arrived


Sinterklaas, the supposedly Spanish bishop Saint Nicholas dearly loved by every Dutch child, has arrived in the port of Schiedam earlier today, with his steamboat full of gifts for all wellbehaved children. He is of course accompanied by his trusted helpers, the Zwarte Pieten! In the coming weeks, Sinterklaas (often called 'Sint') and his helpers will spread presents and candy throughout The Netherlands. Sint rides his white horse over the roofs and houses, while his helpers deliver the good stuff: kids put their shoes by the chimney, and Zwarte Piet is supposed to climb down and put candy or small presents in them. Often kids will leave something nice for Sinterklaas' horse in return: a bit of water and a carrot or a sugar lump for instance.

On the evening of December 5th, Sinterklaas Evening is celebrated, with giving larger presents (both to kids and grownups), seasonal candy (chocolate letters!) and such. Often the extended family is involved, and a typical feature of this evening is, that the grownups write silly poems to go with the gifts. First you read the poem, in which someone usually sets you straight, teases you or mildy vents some frustrations; only after that you are allowed to open the present. Soon after December 5th, Sint leaves the country only to return mid November next year, when the whole ritual begins anew.

This children's feast is a real national tradition and has been celebrated in The Netherlands for hundreds of years. It (more or less) marks the start of the winter and to a lesser extend the christmas season over here. Our 'Sinterklaas' may also have been a source of inspiration for the American Santa Claus!

Wednesday, November 11, 2009

BlogHUD: an SL history book

The very first post on this blog, dated july 2nd 2007, is about me trying out BlogHUD, Koz Farina's blogging tool from within SL. I have been using it ever since, on and off. Looking back at my own BlogHUD archive, I wondered how many snapshots and blog entries there are at BlogHUD, and so I went to find the very first post. It took some effort, but as I write this, the oldest surviving post is on page 2731. It is 174 weeks, 2 days and 22 hours old!

Given that BlogHUD currently has 2731 archive pages, and that there are ten entries per page on them, there should be over 27.000 entries in Koz Farina's database. That is an astounding collection of chronologically ordered text and images in one place. It's a tremendous timeline! Browsing through it, familiar names and places drift by, some of them long gone, others still active. It's like a history book of Second Life, one I'm glad to be part of. I'll make sure to keep contributing, too!

SL Residential

Last night I was standing on a tower in Lutestring, looking in the direction of Timandra and Promissa and wondered how the view would be if I cranked up all my graphics settings to the max. After I did that, I waited for a few minutes for the view to fully rez, and here's the result:



These are generally residential sims, but the great variety in Second Life shows here as well. Towers, houses, water, mountains, beaches, clubs, a pirate ship, offices: it's all there. Too bad there's a 512 meter view range limit!

I'm going to do this again from another PC with a more powerful graphics card, see if the results get better.

Sunday, November 8, 2009

The new rentals


Yesterday, Tropical Beach Rentals' Zena and Ronon prepared my new rentals in Lutestring. It's a nice bay, and so we decided to call it 'Lute Harbour'. I'm quite happy with the way they turned out! Hopefully tenants will like them too; occupancy is important, after all.

Speaking of which: my rentals are still doing relatively well. A month ago, we saw a serious drop in occupancy, but it seems to have been an incident and not a trend, as occupancy rates quickly rebounded to their usual, higher levels. Financially speaking this means I'm earning, but not much, just the tier with a few dollars margin. With Lute Harbour however, I have gone up in tier, and it will take a while before it's all rented, so it remains to be seen whether the coming months will be profitable at all. But, of course, that's the business risk I'll have to accept!

Saturday, November 7, 2009

Through the gates of time

I still remember it clearly. I was a teenager, sitting on the couch at home watching TV: a report from Berlin, where, much to my amazement, people were breaking through the infamous Berlin wall. Confused border guards, people hacking away at the wall with large hammers, a tremendous outpour of joy and tears. People hugging and crying, the Brandenburer Tor. Mass parties, freedom! I may have been young then, but I knew I was watching history unfold itself before my eyes. I had been behind the Iron Curtain one time and it frightened me; but now it was gone.

Today I'm looking back at the Berlin Wall, in Twinity Berlin. Throughout Twinity Berlin, there are gates through which you can step back in time, and enter the Berlin that still has a wall, where stern looking officers stand guard under flags with communist symbols. Now you're in Berlin 2009, the next moment you're back in 1989.. The gates are created of appropriately grim concrete, as you can see.

Here I am, standing near checkpoint Charlie, 2009:


A few steps ahead, and suddenly..



I am very much impressed with what Metaversum has done here. Some of the images are familiar, and being born during the cold war, they still evoke emotions, even though I'm not German. Do yourself a favor, install Twinity and pay a visit to Twinity Berlin, even if it's only to take a look at the Wall - in a way you'll never be able to in real life. I have uploaded some pictures here at Koinup.

Apart from the whole Berlin Wall 20 years anniversary thing, this is a fantastic way of presenting history. Imagine stepping through a small gate somewhere in London, and ending up at exactly the same spot, but in Medieval times? Or a gate in Singapore, which brings you to the city as it was in World War II? What a great way to show and teach history! Athens in the time of Pericles; the Forum Romanum in Rome in the first century AD; or even Amsterdam during the Dutch Golden Age. Let's hope Metaversum gets to do some of these. What city or history would you like to see recreated?

Friday, November 6, 2009

New project: Lute Harbour


I caught up with Zena Silverstar and Ronon Carver of Tropical Beach Rentals, while they were preparing our new rental project in Lutestring: Lute Harbour. They were clearly afk, but sitting nicely on a poseball, so I took the opportunity to take a team picture :)